LLVMSetLinkage(vs, LLVMPrivateLinkage);
enum ac_arg_type const_desc_type;
- if (ctx->shader->selector->info.const_buffers_declared == 1 &&
+ if (ctx->shader->selector->info.base.num_ubos == 1 &&
ctx->shader->selector->info.base.num_ssbos == 0)
const_desc_type = AC_ARG_CONST_FLOAT_PTR;
else