key->ps_prolog.ancillary_vgpr_index = shader->info.ancillary_vgpr_index;
if (info->colors_read) {
- unsigned *color = shader->selector->color_attr_index;
+ ubyte *color = shader->selector->color_attr_index;
if (shader->key.part.ps.prolog.color_two_side) {
/* BCOLORs are stored after the last input. */