}
if (nir->info.stage == MESA_SHADER_FRAGMENT) {
- info->properties[TGSI_PROPERTY_FS_EARLY_DEPTH_STENCIL] =
- nir->info.fs.early_fragment_tests | nir->info.fs.post_depth_coverage;
+ /* post_depth_coverage implies early_fragment_tests */
+ info->base.fs.early_fragment_tests |= info->base.fs.post_depth_coverage;
+
info->properties[TGSI_PROPERTY_FS_POST_DEPTH_COVERAGE] = nir->info.fs.post_depth_coverage;
if (nir->info.fs.pixel_center_integer) {