nir: move shader_enums.[ch] to compiler
authorEmil Velikov <emil.velikov@collabora.com>
Mon, 18 Jan 2016 08:47:13 +0000 (10:47 +0200)
committerEmil Velikov <emil.l.velikov@gmail.com>
Tue, 26 Jan 2016 16:08:20 +0000 (16:08 +0000)
commit1a882fd2ee84ae28a06cf07902dc4645d8ad4a6d
treedc85ad30ac20db8eecc658e7efcb3b0d7de898af
parent2f86383091bde24a2a0b90a43c11a13165f8c397
nir: move shader_enums.[ch] to compiler

This way one can reuse it in glsl, nir or other infrastructure without
pulling nir as dependency.

Signed-off-by: Emil Velikov <emil.velikov@collabora.com>
Acked-by: Matt Turner <mattst88@gmail.com>
Acked-by: Jose Fonseca <jfonseca@vmware.com>
26 files changed:
Android.mk
src/SConscript
src/compiler/Android.mk [new file with mode: 0644]
src/compiler/Makefile.am
src/compiler/Makefile.sources
src/compiler/SConscript [new file with mode: 0644]
src/compiler/shader_enums.c [new file with mode: 0644]
src/compiler/shader_enums.h [new file with mode: 0644]
src/gallium/auxiliary/nir/tgsi_to_nir.c
src/gallium/drivers/freedreno/ir3/ir3_nir.h
src/gallium/drivers/freedreno/ir3/ir3_shader.h
src/gallium/targets/dri/SConscript
src/gallium/targets/haiku-softpipe/SConscript
src/gallium/targets/libgl-gdi/SConscript
src/gallium/targets/libgl-xlib/SConscript
src/gallium/targets/osmesa/SConscript
src/glsl/Android.mk
src/glsl/Makefile.am
src/glsl/Makefile.sources
src/glsl/SConscript
src/glsl/nir/nir.h
src/glsl/nir/nir_print.c
src/glsl/nir/shader_enums.c [deleted file]
src/glsl/nir/shader_enums.h [deleted file]
src/mesa/drivers/x11/SConscript
src/mesa/main/mtypes.h