radv: force RADV_DEBUG=syncshaders when RADV_TRACE_FILE is used
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Wed, 26 Aug 2020 15:28:46 +0000 (17:28 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 1 Sep 2020 06:27:46 +0000 (08:27 +0200)
commitdd1f035f6e74bab568782ec8753eaf234f25a104
tree82c69607e2e9684938baba2f3be9571bee923eb7
parent004119d5b7d4b1679e6dd691e9ab2ab7d65f8516
radv: force RADV_DEBUG=syncshaders when RADV_TRACE_FILE is used

It's a requirement to be able to identify the first bad draw or
dispatch call.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6471>
src/amd/vulkan/radv_device.c