u_threaded can hang in these situation, with one context waiting on a
deferred fence from the other context.
But the other context isn't flushing its pending work (because it's waiting
for more work to pushed) so everything is stuck.
Fixes: d17b35e671a ("gallium: add PIPE_FLUSH_DEFERRED")
Closes: https://gitlab.freedesktop.org/mesa/mesa/issues/1430
Reviewed-by: Marek Olšák <marek.olsak@amd.com>
Tested-by: Marge Bot <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4213>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/4213>
assert(condition == GL_SYNC_GPU_COMMANDS_COMPLETE && flags == 0);
assert(so->fence == NULL);
- pipe->flush(pipe, &so->fence, PIPE_FLUSH_DEFERRED);
+ /* Deferred flush are only allowed when there's a single context. See issue 1430 */
+ pipe->flush(pipe, &so->fence, ctx->Shared->RefCount == 1 ? PIPE_FLUSH_DEFERRED : 0);
}
static void st_client_wait_sync(struct gl_context *ctx,