# Variable-width Variable-packed SIMD / Simple-V / Parallelism Extension Proposal [[!toc ]] # Summary Key insight: Simple-V is intended as an abstraction layer to provide a consistent "API" to parallelisation of existing *and future* operations. *Actual* internal hardware-level parallelism is *not* required, such that Simple-V may be viewed as providing a "compact" or "consolidated" means of issuing multiple near-identical arithmetic instructions to an instruction queue (FILO), pending execution. *Actual* parallelism, if added independently of Simple-V in the form of Out-of-order restructuring (including parallel ALU lanes) or VLIW implementations, or SIMD, or anything else, would then benefit *if* Simple-V was added on top. # Introduction This proposal exists so as to be able to satisfy several disparate requirements: power-conscious, area-conscious, and performance-conscious designs all pull an ISA and its implementation in different conflicting directions, as do the specific intended uses for any given implementation. Additionally, the existing P (SIMD) proposal and the V (Vector) proposals, whilst each extremely powerful in their own right and clearly desirable, are also: * Clearly independent in their origins (Cray and AndesStar v3 respectively) so need work to adapt to the RISC-V ethos and paradigm * Are sufficiently large so as to make adoption (and exploration for analysis and review purposes) prohibitively expensive * Both contain partial duplication of pre-existing RISC-V instructions (an undesirable characteristic) * Both have independent and disparate methods for introducing parallelism at the instruction level. * Both require that their respective parallelism paradigm be implemented along-side and integral to their respective functionality *or not at all*. * Both independently have methods for introducing parallelism that could, if separated, benefit *other areas of RISC-V not just DSP or Floating-point respectively*. Therefore it makes a huge amount of sense to have a means and method of introducing instruction parallelism in a flexible way that provides implementors with the option to choose exactly where they wish to offer performance improvements and where they wish to optimise for power and/or area (and if that can be offered even on a per-operation basis that would provide even more flexibility). Additionally it makes sense to *split out* the parallelism inherent within each of P and V, and to see if each of P and V then, in *combination* with a "best-of-both" parallelism extension, could be added on *on top* of this proposal, to topologically provide the exact same functionality of each of P and V. Furthermore, an additional goal of this proposal is to reduce the number of opcodes utilised by each of P and V as they currently stand, leveraging existing RISC-V opcodes where possible, and also potentially allowing P and V to make use of Compressed Instructions as a result. **TODO**: reword this to better suit this document: Having looked at both P and V as they stand, they're _both_ very much "separate engines" that, despite both their respective merits and extremely powerful features, don't really cleanly fit into the RV design ethos (or the flexible extensibility) and, as such, are both in danger of not being widely adopted. I'm inclined towards recommending: * splitting out the DSP aspects of P-SIMD to create a single-issue DSP * splitting out the polymorphism, esoteric data types (GF, complex numbers) and unusual operations of V to create a single-issue "Esoteric Floating-Point" extension * splitting out the loop-aspects, vector aspects and data-width aspects of both P and V to a *new* "P-SIMD / Simple-V" and requiring that they apply across *all* Extensions, whether those be DSP, M, Base, V, P - everything. **TODO**: propose overflow registers be actually one of the integer regs (flowing to multiple regs). **TODO**: propose "mask" (predication) registers likewise. combination with standard RV instructions and overflow registers extremely powerful ## CSRs marking registers as Vector A 32-bit CSR would be needed (1 bit per integer register) to indicate whether a register was, if referred to, implicitly to be treated as a vector. A second 32-bit CSR would be needed (1 bit per floating-point register) to indicate whether a floating-point register was to be treated as a vector. In this way any standard (current or future) operation involving register operands may detect if the operation is to be vector-vector, vector-scalar or scalar-scalar (standard) simply through a single bit test. ## CSR vector-length and CSR SIMD packed-bitwidth **TODO** analyse each of these: * splitting out the loop-aspects, vector aspects and data-width aspects * integer reg 0 *and* fp reg0 share CSR vlen 0 *and* CSR packed-bitwidth 0 * integer reg 1 *and* fp reg1 share CSR vlen 1 *and* CSR packed-bitwidth 1 * .... * ....  instead: * CSR vlen 0 *and* CSR packed-bitwidth 0 register contain extra bits specifying an *INDEX* of WHICH int/fp register they refer to * CSR vlen 1 *and* CSR packed-bitwidth 1 register contain extra bits specifying an *INDEX* of WHICH int/fp register they refer to * ... * ... Have to be very *very* careful about not implementing too few of those (or too many). Assess implementation impact on decode latency. Is it worth it? Implementation of the latter: Operation involving (referring to) register M: bitwidth = default # default for opcode? vectorlen = 1 # scalar for (o = 0, o < 2, o++)   if (CSR-Vector_registernum[o] == M)       bitwidth = CSR-Vector_bitwidth[o]       vectorlen = CSR-Vector_len[o]       break and for the former it would simply be: bitwidth = CSR-Vector_bitwidth[M] vectorlen = CSR-Vector_len[M] Alternatives: * One single "global" vector-length CSR ## Stride **TODO**: propose two LOAD/STORE offset CSRs, which mark a particular register as being "if you use this reg in LOAD/STORE, use the offset amount CSRoffsN (N=0,1) instead of treating LOAD/STORE as contiguous". can be used for matrix spanning. > For LOAD/STORE, could a better option be to interpret the offset in the > opcode as a stride instead, so "LOAD t3, 12(t2)" would, if t3 is > configured as a length-4 vector base, result in t3 = *t2, t4 = *(t2+12), > t5 = *(t2+24), t6 = *(t2+32)?  Perhaps include a bit in the > vector-control CSRs to select between offset-as-stride and unit-stride > memory accesses? So there would be an instruction like this: | SETOFF | On=rN | OBank={float|int} | Smode={offs|unit} | OFFn=rM | | opcode | 5 bit | 1 bit | 1 bit | 5 bit, OFFn=XLEN | which would mean: * CSR-Offset register n <= (float|int) register number N * CSR-Offset Stride-mode = offset or unit * CSR-Offset amount register n = contents of register M LOAD rN, ldoffs(rM) would then be (assuming packed bit-width not set): offs = 0 stride = 1 vector-len = CSR-Vector-length register N for (o = 0, o < 2, o++) if (CSR-Offset register o == M) offs = CSR-Offset amount register o if CSR-Offset Stride-mode == offset: stride = ldoffs break for (i = 0, i < vector-len; i++) r[N+i] = mem[(offs*i + r[M+i])*stride] # Analysis and discussion of Vector vs SIMD There are four combined areas between the two proposals that help with parallelism without over-burdening the ISA with a huge proliferation of instructions: * Fixed vs variable parallelism (fixed or variable "M" in SIMD) * Implicit vs fixed instruction bit-width (integral to instruction or not) * Implicit vs explicit type-conversion (compounded on bit-width) * Implicit vs explicit inner loops. * Masks / tagging (selecting/preventing certain indexed elements from execution) The pros and cons of each are discussed and analysed below. ## Fixed vs variable parallelism length In David Patterson and Andrew Waterman's analysis of SIMD and Vector ISAs, the analysis comes out clearly in favour of (effectively) variable length SIMD. As SIMD is a fixed width, typically 4, 8 or in extreme cases 16 or 32 simultaneous operations, the setup, teardown and corner-cases of SIMD are extremely burdensome except for applications whose requirements *specifically* match the *precise and exact* depth of the SIMD engine. Thus, SIMD, no matter what width is chosen, is never going to be acceptable for general-purpose computation, and in the context of developing a general-purpose ISA, is never going to satisfy 100 percent of implementors. That basically leaves "variable-length vector" as the clear *general-purpose* winner, at least in terms of greatly simplifying the instruction set, reducing the number of instructions required for any given task, and thus reducing power consumption for the same. ## Implicit vs fixed instruction bit-width SIMD again has a severe disadvantage here, over Vector: huge proliferation of specialist instructions that target 8-bit, 16-bit, 32-bit, 64-bit, and have to then have operations *for each and between each*. It gets very messy, very quickly. The V-Extension on the other hand proposes to set the bit-width of future instructions on a per-register basis, such that subsequent instructions involving that register are *implicitly* of that particular bit-width until otherwise changed or reset. This has some extremely useful properties, without being particularly burdensome to implementations, given that instruction decode already has to direct the operation to a correctly-sized width ALU engine, anyway. Not least: in places where an ISA was previously constrained (due for whatever reason, including limitations of the available operand spcace), implicit bit-width allows the meaning of certain operations to be type-overloaded *without* pollution or alteration of frozen and immutable instructions, in a fully backwards-compatible fashion. ## Implicit and explicit type-conversion The Draft 2.3 V-extension proposal has (deprecated) polymorphism to help deal with over-population of instructions, such that type-casting from integer (and floating point) of various sizes is automatically inferred due to "type tagging" that is set with a special instruction. A register will be *specifically* marked as "16-bit Floating-Point" and, if added to an operand that is specifically tagged as "32-bit Integer" an implicit type-conversion will take placce *without* requiring that type-conversion to be explicitly done with its own separate instruction. However, implicit type-conversion is not only quite burdensome to implement (explosion of inferred type-to-type conversion) but also is never really going to be complete. It gets even worse when bit-widths also have to be taken into consideration. Overall, type-conversion is generally best to leave to explicit type-conversion instructions, or in definite specific use-cases left to be part of an actual instruction (DSP or FP) ## Zero-overhead loops vs explicit loops The initial Draft P-SIMD Proposal by Chuanhua Chang of Andes Technology contains an extremely interesting feature: zero-overhead loops. This proposal would basically allow an inner loop of instructions to be repeated indefinitely, a fixed number of times. Its specific advantage over explicit loops is that the pipeline in a DSP can potentially be kept completely full *even in an in-order single-issue implementation*. Normally, it requires a superscalar architecture and out-of-order execution capabilities to "pre-process" instructions in order to keep ALU pipelines 100% occupied. By bringing that capability in, this proposal could offer a way to increase pipeline activity even in simpler implementations in the one key area which really matters: the inner loop. However when looking at much more comprehensive schemes "A portable specification of zero-overhead loop control hardware applied to embedded processors" (ZOLC), optimising only the single inner loop seems inadequate, tending to suggest that ZOLC may be better off being proposed as an entirely separate Extension. ## Mask and Tagging (Predication) Tagging (aka Masks aka Predication) is a pseudo-method of implementing simplistic branching in a parallel fashion, by allowing execution on elements of a vector to be switched on or off depending on the results of prior operations in the same array position. The reason for considering this is simple: by *definition* it is not possible to perform individual parallel branches in a SIMD (Single-Instruction, **Multiple**-Data) context. Branches (modifying of the Program Counter) will result in *all* parallel data having a different instruction executed on it: that's just the definition of SIMD, and it is simply unavoidable. So these are the ways in which conditional execution may be implemented: * explicit compare and branch: BNE x, y -> offs would jump offs instructions if x was not equal to y * explicit store of tag condition: CMP x, y -> tagbit * implicit (condition-code) ADD results in a carry, carry bit implicitly (or sometimes explicitly) goes into a "tag" (mask) register The first of these is a "normal" branch method, which is flat-out impossible to parallelise without look-ahead and effectively rewriting instructions. This would defeat the purpose of RISC. The latter two are where parallelism becomes easy to do without complexity: every operation is modified to be "conditionally executed" (in an explicit way directly in the instruction format *or* implicitly). RVV (Vector-Extension) proposes to have *explicit* storing of the compare in a tag/mask register, and to *explicitly* have every vector operation *require* that its operation be "predicated" on the bits within an explicitly-named tag/mask register. SIMD (P-Extension) has not yet published precise documentation on what its schema is to be: there is however verbal indication at the time of writing that: > The "compare" instructions in the DSP/SIMD ISA proposed by Andes will > be executed using the same compare ALU logic for the base ISA with some > minor modifications to handle smaller data types. The function will not > be duplicated. This is an *implicit* form of predication as the base RV ISA does not have condition-codes or predication. By adding a CSR it becomes possible to also tag certain registers as "predicated if referenced as a destination". Example: // in future operations if r0 is the destination use r5 as // the PREDICATION register IMPLICICSRPREDICATE r0, r5 // store the compares in r5 as the PREDICATION register CMPEQ8 r5, r1, r2 // r0 is used here. ah ha! that means it's predicated using r5! ADD8 r0, r1, r3 With enough registers (and there are enough registers) some fairly complex predication can be set up and yet still execute without significant stalling, even in a simple non-superscalar architecture. ### Retro-fitting Predication into branch-explicit ISA One of the goals of this parallelism proposal is to avoid instruction duplication. However, with the base ISA having been designed explictly to *avoid* condition-codes entirely, shoe-horning predication into it bcomes quite challenging. However what if all branch instructions, if referencing a vectorised register, were instead given *completely new analogous meanings* that resulted in a parallel bit-wise predication register being set? This would have to be done for both C.BEQZ and C.BNEZ, as well as BEQ, BNE, BLT and BGE. We might imagine that FEQ, FLT and FLT would also need to be converted, however these are effectively *already* in the precise form needed and do not need to be converted *at all*! The difference is that FEQ, FLT and FLE *specifically* write a 1 to an integer register if the condition holds, and 0 if not. All that needs to be done here is to say, "if the integer register is tagged with a bit that says it is a predication register, the **bit** in the integer register is set based on the current vector index" instead. There is, in the standard Conditional Branch instruction, more than adequate space to interpret it in a similar fashion: [[!table data=""" 31 |30 ..... 25 |24 ... 20 | 19 ... 15 | 14 ...... 12 | 11 ....... 8 | 7 | 6 ....... 0 | imm[12] | imm[10:5] | rs2 | rs1 | funct3 | imm[4:1] | imm[11] | opcode | 1 | 6 | 5 | 5 | 3 | 4 | 1 | 7 | offset[12,10:5] || src2 | src1 | BEQ | offset[11,4:1] || BRANCH | """]] This would become: [[!table data=""" 31 |30 ..... 25 |24 ... 20 | 19 ... 15 | 14 ...... 12 | 11 ....... 8 | 7 | 6 ....... 0 | imm[12] | imm[10:5] | rs2 | rs1 | funct3 | imm[4:1] | imm[11] | opcode | 1 | 6 | 5 | 5 | 3 | 4 | 1 | 7 | reserved || src2 | src1 | BEQ | predicate rs3 || BRANCH | """]] Similarly the C.BEQZ and C.BNEZ instruction format may be retro-fitted, with the interesting side-effect that there is space within what is presently the "immediate offset" field to reinterpret that to add in not only a bit field to distinguish between floating-point compare and integer compare, not only to add in a second source register, but also use some of the bits as a predication target as well. [[!table data=""" 15 ...... 13 | 12 ........... 10 | 9..... 7 | 6 ................. 2 | 1 .. 0 | funct3 | imm | rs10 | imm | op | 3 | 3 | 3 | 5 | 2 | C.BEQZ | offset[8,4:3] | src | offset[7:6,2:1,5] | C1 | """]] Now uses the CS format: [[!table data=""" 15 ...... 13 | 12 ........... 10 | 9..... 7 | 6 .. 5 | 4......... 2 | 1 .. 0 | funct3 | imm | rs10 | imm | | op | 3 | 3 | 3 | 2 | 3 | 2 | C.BEQZ | predicate rs3 | src1 | I/F B | src2 | C1 | """]] Bit 6 would be decoded as "operation refers to Integer or Float" including interpreting src1 and src2 accordingly as outlined in Table 12.2 of the "C" Standard, version 2.0, whilst Bit 5 would allow the operation to be extended, in combination with funct3 = 110 or 111: a combination of four distinct comparison operators. ## Conclusions In the above sections the five different ways where parallel instruction execution has closely and loosely inter-related implications for the ISA and for implementors, were outlined. The pluses and minuses came out as follows: * Fixed vs variable parallelism: variable * Implicit (indirect) vs fixed (integral) instruction bit-width: indirect * Implicit vs explicit type-conversion: explicit * Implicit vs explicit inner loops: implicit but best done separately * Tag or no-tag: Complex but highly beneficial In particular: * variable-length vectors came out on top because of the high setup, teardown and corner-cases associated with the fixed width of SIMD. * Implicit bit-width helps to extend the ISA to escape from former limitations and restrictions (in a backwards-compatible fashion), whilst also leaving implementors free to simmplify implementations by using actual explicit internal parallelism. * Implicit (zero-overhead) loops provide a means to keep pipelines potentially 100% occupied in a single-issue in-order implementation i.e. *without* requiring a super-scalar or out-of-order architecture, but doing a proper, full job (ZOLC) is an entirely different matter. Constructing a SIMD/Simple-Vector proposal based around four of these five requirements would therefore seem to be a logical thing to do. # Instruction Format **TODO** *basically borrow from both P and V, which should be quite simple to do, with the exception of Tag/no-tag, which needs a bit more thought. V's Section 17.19 of Draft V2.3 spec is reminiscent of B's BGS gather-scatterer, and, if implemented, could actually be a really useful way to span 8-bit up to 64-bit groups of data, where BGS as it stands and described by Clifford does **bits** of up to 16 width. Lots to look at and investigate!* # Note on implementation of parallelism One extremely important aspect of this proposal is to respect and support implementors desire to focus on power, area or performance. In that regard, it is proposed that implementors be free to choose whether to implement the Vector (or variable-width SIMD) parallelism as sequential operations with a single ALU, fully parallel (if practical) with multiple ALUs, or a hybrid combination of both. In Broadcom's Videocore-IV, they chose hybrid, and called it "Virtual Parallelism". They achieve a 16-way SIMD at an **instruction** level by providing a combination of a 4-way parallel ALU *and* an externally transparent loop that feeds 4 sequential sets of data into each of the 4 ALUs. Also in the same core, it is worth noting that particularly uncommon but essential operations (Reciprocal-Square-Root for example) are *not* part of the 4-way parallel ALU but instead have a *single* ALU. Under the proposed Vector (varible-width SIMD) implementors would be free to do precisely that: i.e. free to choose *on a per operation basis* whether and how much "Virtual Parallelism" to deploy. It is absolutely critical to note that it is proposed that such choices MUST be **entirely transparent** to the end-user and the compiler. Whilst a Vector (varible-width SIM) may not precisely match the width of the parallelism within the implementation, the end-user **should not care** and in this way the performance benefits are gained but the ISA remains straightforward. All that happens at the end of an instruction run is: some parallel units (if there are any) would remain offline, completely transparently to the ISA, the program, and the compiler. The "SIMD considered harmful" trap of having huge complexity and extra instructions to deal with corner-cases is thus avoided, and implementors get to choose precisely where to focus and target the benefits of their implementation efforts, without "extra baggage". # Example of vector / vector, vector / scalar, scalar / scalar => vector add register CSRvectorlen[XLEN][4]; # not quite decided yet about this one... register CSRpredicate[XLEN][4]; # 2^4 is max vector length register CSRreg_is_vectorised[XLEN]; # just for fun support scalars as well register x[32][XLEN]; function op_add(rd, rs1, rs2, predr) {    /* note that this is ADD, not PADD */    int i, id, irs1, irs2;    # checks CSRvectorlen[rd] == CSRvectorlen[rs] etc. ignored    # also destination makes no sense as a scalar but what the hell...    for (i = 0, id=0, irs1=0, irs2=0; i Ok so this is an aspect of Simple-V that I hadn't thought through, > yet (proposal / idea only a few days old!).  in V2.3-Draft ISA Section > 17.10 the CSRs are listed.  I note that there's some general-purpose > CSRs (including a global/active vector-length) and 16 vcfgN CSRs.  i > don't precisely know what those are for. >  In the Simple-V proposal, *every* register in both the integer > register-file *and* the floating-point register-file would have at > least a 2-bit "data-width" CSR and probably something like an 8-bit > "vector-length" CSR (less in RV32E, by exactly one bit). >  What I *don't* know is whether that would be considered perfectly > reasonable or completely insane.  If it turns out that the proposed > Simple-V CSRs can indeed be stored in SRAM then I would imagine that > adding somewhere in the region of 10 bits per register would be... okay?  > I really don't honestly know. >  Would these proposed 10-or-so-bit per-register Simple-V CSRs need to > be multi-ported? No I don't believe they would. ## 17.11 Maximum Vector Length (MVL) Basically implicitly this is set to the maximum size of the register file multiplied by the number of 8-bit packed ints that can fit into a register (4 for RV32, 8 for RV64 and 16 for RV128). ## !7.12 Vector Instruction Formats No equivalent in Simple-V because *all* instructions of *all* Extensions are implicitly parallelised (and packed). ## 17.13 Polymorphic Vector Instructions Polymorphism (implicit type-casting) is deliberately not supported in Simple-V. ## 17.14 Rapid Configuration Instructions TODO: analyse if this is useful to have an equivalent in Simple-V ## 17.15 Vector-Type-Change Instructions TODO: analyse if this is useful to have an equivalent in Simple-V ## 17.16 Vector Length Has a direct corresponding equivalent. ## 17.17 Predicated Execution Predicated Execution is another name for "masking" or "tagging". Masked (or tagged) implies that there is a bit field which is indexed, and each bit associated with the corresponding indexed offset register within the "Vector". If the tag / mask bit is 1, when a parallel operation is issued, the indexed element of the vector has the operation carried out. However if the tag / mask bit is *zero*, that particular indexed element of the vector does *not* have the requested operation carried out. In V2.3-draft V, there is a significant (not recommended) difference: the zero-tagged elements are *set to zero*. This loses a *significant* advantage of mask / tagging, particularly if the entire mask register is itself a general-purpose register, as that general-purpose register can be inverted, shifted, and'ed, or'ed and so on. In other words it becomes possible, especially if Carry/Overflow from each vector operation is also accessible, to do conditional (step-by-step) vector operations including things like turn vectors into 1024-bit or greater operands with very few instructions, by treating the "carry" from one instruction as a way to do "Conditional add of 1 to the register next door". If V2.3-draft V sets zero-tagged elements to zero, such extremely powerful techniques are simply not possible. It is noted that there is no mention of an equivalent to BEXT (element skipping) which would be particularly fascinating and powerful to have. In this mode, the "mask" would skip elements where its mask bit was zero in either the source or the destination operand. Lots to be discussed. ## 17.18 Vector Load/Store Instructions The Vector Load/Store instructions as proposed in V are extremely powerful and can be used for reordering and regular restructuring. Vector Load: if (unit-strided) stride = elsize; else stride = areg[as2]; // constant-strided for (int i=0; i However, there are also several features that go beyond simply attaching VL > to a scalar operation and are crucial to being able to vectorize a lot of > code. To name a few: > - Conditional execution (i.e., predicated operations) > - Inter-lane data movement (e.g. SLIDE, SELECT) > - Reductions (e.g., VADD with a scalar destination) Ok so the Conditional and also the Reductions is one of the reasons why as part of SimpleV / variable-SIMD / parallelism (gah gotta think of a decent name) i proposed that it be implemented as "if you say r0 is to be a vector / SIMD that means operations actually take place on r0,r1,r2... r(N-1)". Consequently any parallel operation could be paused (or... more specifically: vectors disabled by resetting it back to a default / scalar / vector-length=1) yet the results would actually be in the *main register file* (integer or float) and so anything that wasn't possible to easily do in "simple" parallel terms could be done *out* of parallel "mode" instead. I do appreciate that the above does imply that there is a limit to the length that SimpleV (whatever) can be parallelised, namely that you run out of registers! my thought there was, "leave space for the main V-Ext proposal to extend it to the length that V currently supports". Honestly i had not thought through precisely how that would work. Inter-lane (SELECT) i saw 17.19 in V2.3-Draft p117, I liked that, it reminds me of the discussion with Clifford on bit-manipulation (gather-scatter except not Bit Gather Scatter, *data* gather scatter): if applied "globally and outside of V and P" SLIDE and SELECT might become an extremely powerful way to do fast memory copy and reordering [2[. However I haven't quite got my head round how that would work: i am used to the concept of register "tags" (the modern term is "masks") and i *think* if "masks" were applied to a Simple-V-enhanced LOAD / STORE you would get the exact same thing as SELECT. SLIDE you could do simply by setting say r0 vector-length to say 16 (meaning that if referred to in any operation it would be an implicit parallel operation on *all* registers r0 through r15), and temporarily set say.... r7 vector-length to say... 5. Do a LOAD on r7 and it would implicitly mean "load from memory into r7 through r11". Then you go back and do an operation on r0 and ta-daa, you're actually doing an operation on a SLID {SLIDED?) vector. The advantage of Simple-V (whatever) over V would be that you could actually do *operations* in the middle of vectors (not just SLIDEs) simply by (as above) setting r0 vector-length to 16 and r7 vector-length to 5. There would be nothing preventing you from doing an ADD on r0 (which meant do an ADD on r0 through r15) followed *immediately in the next instruction with no setup cost* a MUL on r7 (which actually meant "do a parallel MUL on r7 through r11"). btw it's worth mentioning that you'd get scalar-vector and vector-scalar implicitly by having one of the source register be vector-length 1 (the default) and one being N > 1. but without having special opcodes to do it. i *believe* (or more like "logically infer or deduce" as i haven't got access to the spec) that that would result in a further opcode reduction when comparing [draft] V-Ext to [proposed] Simple-V. Also, Reduction *might* be possible by specifying that the destination be a scalar (vector-length=1) whilst the source be a vector. However... it would be an awful lot of work to go through *every single instruction* in *every* Extension, working out which ones could be parallelised (ADD, MUL, XOR) and those that definitely could not (DIV, SUB). Is that worth the effort? maybe. Would it result in huge complexity? probably. Could an implementor just go "I ain't doing *that* as parallel! let's make it virtual-parallelism (sequential reduction) instead"? absolutely. So, now that I think it through, Simple-V (whatever) covers Reduction as well. huh, that's a surprise. > - Vector-length speculation (making it possible to vectorize some loops with > unknown trip count) - I don't think this part of the proposal is written > down yet. Now that _is_ an interesting concept. A little scary, i imagine, with the possibility of putting a processor into a hard infinite execution loop... :) > Also, note the vector ISA consumes relatively little opcode space (all the > arithmetic fits in 7/8ths of a major opcode). This is mainly because data > type and size is a function of runtime configuration, rather than of opcode. yes. i love that aspect of V, i am a huge fan of polymorphism [1] which is why i am keen to advocate that the same runtime principle be extended to the rest of the RISC-V ISA [3] Yikes that's a lot. I'm going to need to pull this into the wiki to make sure it's not lost. [1] inherent data type conversion: 25 years ago i designed a hypothetical hyper-hyper-hyper-escape-code-sequencing ISA based around 2-bit (escape-extended) opcodes and 2-bit (escape-extended) operands that only required a fixed 8-bit instruction length. that relied heavily on polymorphism and runtime size configurations as well. At the time I thought it would have meant one HELL of a lot of CSRs... but then I met RISC-V and was cured instantly of that delusion^Wmisapprehension :) [2] Interestingly if you then also add in the other aspect of Simple-V (the data-size, which is effectively functionally orthogonal / identical to "Packed" of Packed-SIMD), masked and packed *and* vectored LOAD / STORE operations become byte / half-word / word augmenters of B-Ext's proposed "BGS" i.e. where B-Ext's BGS dealt with bits, masked-packed-vectored LOAD / STORE would deal with 8 / 16 / 32 bits at a time. Where it would get really REALLY interesting would be masked-packed-vectored B-Ext BGS instructions. I can't even get my head fully round that, which is a good sign that the combination would be *really* powerful :) [3] ok sadly maybe not the polymorphism, it's too complicated and I think would be much too hard for implementors to easily "slide in" to an existing non-Simple-V implementation.  i say that despite really *really* wanting IEEE 704 FP Half-precision to end up somewhere in RISC-V in some fashion, for optimising 3D Graphics.  *sigh*. ## TODO: analyse, auto-increment on unit-stride and constant-stride so i thought about that for a day or so, and wondered if it would be possible to propose a variant of zero-overhead loop that included auto-incrementing the two address registers a2 and a3, as well as providing a means to interact between the zero-overhead loop and the vsetvl instruction. a sort-of pseudo-assembly of that would look like: # a2 to be auto-incremented by t0 times 4 zero-overhead-set-auto-increment a2, t0, 4 # a2 to be auto-incremented by t0 times 4 zero-overhead-set-auto-increment a3, t0, 4 zero-overhead-set-loop-terminator-condition a0 zero zero-overhead-set-start-end stripmine, stripmine+endoffset stripmine: vsetvl t0,a0 vlw v0, a2 vlw v1, a3 vfma v1, a1, v0, v1 vsw v1, a3 sub a0, a0, t0 stripmine+endoffset: the question is: would something like this even be desirable? it's a variant of auto-increment [1]. last time i saw any hint of auto-increment register opcodes was in the 1980s... 68000 if i recall correctly... yep see [1] [1] http://fourier.eng.hmc.edu/e85_old/lectures/instruction/node6.html Reply: Another option for auto-increment is for vector-memory-access instructions to support post-increment addressing for unit-stride and constant-stride modes. This can be implemented by the scalar unit passing the operation to the vector unit while itself executing an appropriate multiply-and-add to produce the incremented address. This does *not* require additional ports on the scalar register file, unlike scalar post-increment addressing modes. ## TODO: instructions (based on Hwacha) V-Ext duplication analysis This is partly speculative due to lack of access to an up-to-date V-Ext Spec (V2.3-draft RVV 0.4-Draft at the time of writing). However basin an analysis instead on Hwacha, a cursory examination shows over an **85%** duplication of V-Ext operand-related instructions when compared to Simple-V on a standard RG64G base. Even Vector Fetch is analogous to "zero-overhead loop". Exceptions are: * Vector Indexed Memory Instructions (non-contiguous) * Vector Atomic Memory Instructions. * Some of the Vector Misc ops: VEIDX, VFIRST, VCLASS, VPOPC and potentially more. * Consensual Jump Table of RV32V Instructions | RV32V | RV Equivalent (FP) | RV Equivalent (Int) | Notes | | ----- | --- | | | | VADD | FADD | ADD | | | VSUB | FSUB | SUB | | | VSL | | SLL | | | VSR | | SRL | | | VAND | | AND | | | VOR | | OR | | | VXOR | | XOR | | | VSEQ | FEQ | BEQ | {1} | | VSNE | !FEQ | BNE | {1} | | VSLT | FLT | BLT | {1} | | VSGE | !FLE | BGE | {1} | | VCLIP | | | | | VCVT | FCVT | | | | VMPOP | | | | | VMFIRST | | | | | VEXTRACT | | | | | VINSERT | | | | | VMERGE | | | | | VSELECT | | | | | VSLIDE | | | | | VDIV | FDIV | DIV | | | VREM | | REM | | | VMUL | FMUL | MUL | | | VMULH | | | | | VMIN | FMIN | | | | VMAX | FMUX | | | | VSGNJ | FSGNJ | | | | VSGNJN | FSGNJN | | | | VSGNJX | FSNGJX | | | | VSQRT | FSQRT | | | | VCLASS | | | | | VPOPC | | | | | VADDI | | ADDI | | | VSLI | | SLI | | | VSRI | | SRI | | | VANDI | | ANDI | | | VORI | | ORI | | | VXORI | | XORI | | | VCLIPI | | | | | VMADD | FMADD | | | | VMSUB | FMSUB | | | | VNMADD | FNMSUB | | | | VNMSUB | FNMADD | | | | VLD | FLD | LD | | | VLDS | | LW | | | VLDX | | LWU | | | VST | FST | ST | | | VSTS | | | | | VSTX | | | | | VAMOSWAP | | AMOSWAP | | | VAMOADD | | AMOADD | | | VAMOAND | | AMOAND | | | VAMOOR | | AMOOR | | | VAMOXOR | | AMOXOR | | | VAMOMIN | | AMOMIN | | | VAMOMAX | | AMOMAX | | Notes: * {1} retro-fit predication variants into branch instructions (base and C), decoding triggered by CSR bit marking register as "Vector type". ## TODO: sort > I suspect that the "hardware loop" in question is actually a zero-overhead > loop unit that diverts execution from address X to address Y if a certain > condition is met.  not quite.  The zero-overhead loop unit interestingly would be at an [independent] level above vector-length.  The distinctions are as follows: * Vector-length issues *virtual* instructions where the register operands are *specifically* altered (to cover a range of registers), whereas zero-overhead loops *specifically* do *NOT* alter the operands in *ANY* way. * Vector-length-driven "virtual" instructions are driven by *one* and *only* one instruction (whether it be a LOAD, STORE, or pure one/two/three-operand opcode) whereas zero-overhead loop units specifically apply to *multiple* instructions. Where vector-length-driven "virtual" instructions might get conceptually blurred with zero-overhead loops is LOAD / STORE.  In the case of LOAD / STORE, to actually be useful, vector-length-driven LOAD / STORE should increment the LOAD / STORE memory address to correspondingly match the increment in the register bank.  example: * set vector-length for r0 to 4 * issue RV32 LOAD from addr 0x1230 to r0 translates effectively to: * RV32 LOAD from addr 0x1230 to r0 * ... * ... * RV32 LOAD from addr 0x123B to r3 # P-Ext ISA ## 16-bit Arithmetic | Mnemonic | 16-bit Instruction | Simple-V Equivalent | | ------------------ | ------------------------- | ------------------- | | ADD16 rt, ra, rb | add | RV ADD (bitwidth=16) | | RADD16 rt, ra, rb | Signed Halving add | | | URADD16 rt, ra, rb | Unsigned Halving add | | | KADD16 rt, ra, rb | Signed Saturating add | | | UKADD16 rt, ra, rb | Unsigned Saturating add | | | SUB16 rt, ra, rb | sub | RV SUB (bitwidth=16) | | RSUB16 rt, ra, rb | Signed Halving sub | | | URSUB16 rt, ra, rb | Unsigned Halving sub | | | KSUB16 rt, ra, rb | Signed Saturating sub | | | UKSUB16 rt, ra, rb | Unsigned Saturating sub | | | CRAS16 rt, ra, rb | Cross Add & Sub | | | RCRAS16 rt, ra, rb | Signed Halving Cross Add & Sub | | | URCRAS16 rt, ra, rb| Unsigned Halving Cross Add & Sub | | | KCRAS16 rt, ra, rb | Signed Saturating Cross Add & Sub | | | UKCRAS16 rt, ra, rb| Unsigned Saturating Cross Add & Sub | | | CRSA16 rt, ra, rb | Cross Sub & Add | | | RCRSA16 rt, ra, rb | Signed Halving Cross Sub & Add | | | URCRSA16 rt, ra, rb| Unsigned Halving Cross Sub & Add | | | KCRSA16 rt, ra, rb | Signed Saturating Cross Sub & Add | | | UKCRSA16 rt, ra, rb| Unsigned Saturating Cross Sub & Add | | ## 8-bit Arithmetic | Mnemonic | 16-bit Instruction | Simple-V Equivalent | | ------------------ | ------------------------- | ------------------- | | ADD8 rt, ra, rb | add | RV ADD (bitwidth=8)| | RADD8 rt, ra, rb | Signed Halving add | | | URADD8 rt, ra, rb | Unsigned Halving add | | | KADD8 rt, ra, rb | Signed Saturating add | | | UKADD8 rt, ra, rb | Unsigned Saturating add | | | SUB8 rt, ra, rb | sub | RV SUB (bitwidth=8)| | RSUB8 rt, ra, rb | Signed Halving sub | | | URSUB8 rt, ra, rb | Unsigned Halving sub | | # Exceptions > What does an ADD of two different-sized vectors do in simple-V? * if the two source operands are not the same, throw an exception. * if the destination operand is also a vector, and the source is longer than the destination, throw an exception. > And what about instructions like JALR?  > What does jumping to a vector do? * Throw an exception. Whether that actually results in spawning threads as part of the trap-handling remains to be seen. # Impementing V on top of Simple-V * Number of Offset CSRs extends from 2 * Extra register file: vector-file * Setup of Vector length and bitwidth CSRs now can specify vector-file as well as integer or float file. * TODO # Implementing P (renamed to DSP) on top of Simple-V * Implementors indicate chosen bitwidth support in Vector-bitwidth CSR (caveat: anything not specified drops through to software-emulation / traps) * TODO # Register reordering ## Register File | Reg Num | Bits | | ------- | ---- | | r0 | (32..0) | | r1 | (32..0) | | r2 | (32..0) | | r3 | (32..0) | | r4 | (32..0) | | r5 | (32..0) | | r6 | (32..0) | | r7 | (32..0) | ## Vectorised CSR May not be an actual CSR: may be generated from Vector Length CSR: single-bit is less burdensome on instruction decode phase. | 7 | 6 | 5 | 4 | 3 | 2 | 1 | 0 | | - | - | - | - | - | - | - | - | | 0 | 0 | 0 | 1 | 0 | 0 | 0 | 1 | ## Vector Length CSR | Reg Num | (3..0) | | ------- | ---- | | r0 | 2 | | r1 | 0 | | r2 | 1 | | r3 | 1 | | r4 | 3 | | r5 | 0 | | r6 | 0 | | r7 | 1 | ## Virtual Register Reordering: | Reg Num | Bits (0) | Bits (1) | Bits (2) | | ------- | -------- | -------- | -------- | | r0 | (32..0) | (32..0) | | r2 | (32..0) | | r3 | (32..0) | | r4 | (32..0) | (32..0) | (32..0) | | r7 | (32..0) | ## Example Instruction translation: Instructions "ADD r2 r4 r4" would result in three instructions being generated and placed into the FILO: * ADD r2 r4 r4 * ADD r2 r5 r5 * ADD r2 r6 r6 ## Insights SIMD register file splitting still to consider. For RV64, benefits of doubling (quadrupling in the case of Half-Precision IEEE754 FP) the apparent size of the floating point register file to 64 (128 in the case of HP) seem pretty clear and worth the complexity. 64 virtual 32-bit F.P. registers and given that 32-bit FP operations are done on 64-bit registers it's not so conceptually difficult.  May even be achieved by *actually* splitting the regfile into 64 virtual 32-bit registers such that a 64-bit FP scalar operation is dropped into (r0.H r0.L) tuples.  Implementation therefore hidden through register renaming. Implementations intending to introduce VLIW, OoO and parallelism (even without Simple-V) would then find that the instructions are generated quicker (or in a more compact fashion that is less heavy on caches). Interestingly we observe then that Simple-V is about "consolidation of instruction generation", where actual parallelism of underlying hardware is an implementor-choice that could just as equally be applied *without* Simple-V even being implemented. # Analysis of CSR decoding on latency It could indeed have been logically deduced (or expected), that there would be additional decode latency in this proposal, because if overloading the opcodes to have different meanings, there is guaranteed to be some state, some-where, directly related to registers. There are several cases: * All operands vector-length=1 (scalars), all operands packed-bitwidth="default": instructions are passed through direct as if Simple-V did not exist.  Simple-V is, in effect, completely disabled. * At least one operand vector-length > 1, all operands packed-bitwidth="default": any parallel vector ALUs placed on "alert", virtual parallelism looping may be activated. * All operands vector-length=1 (scalars), at least one operand packed-bitwidth != default: degenerate case of SIMD, implementation-specific complexity here (packed decode before ALUs or *IN* ALUs) * At least one operand vector-length > 1, at least one operand packed-bitwidth != default: parallel vector ALUs (if any) placed on "alert", virtual parallelsim looping may be activated, implementation-specific SIMD complexity kicks in (packed decode before ALUs or *IN* ALUs). Bear in mind that the proposal includes that the decision whether to parallelise in hardware or whether to virtual-parallelise (to dramatically simplify compilers and also not to run into the SIMD instruction proliferation nightmare) *or* a transprent combination of both, be done on a *per-operand basis*, so that implementors can specifically choose to create an application-optimised implementation that they believe (or know) will sell extremely well, without having "Extra Standards-Mandated Baggage" that would otherwise blow their area or power budget completely out the window. Additionally, two possible CSR schemes have been proposed, in order to greatly reduce CSR space: * per-register CSRs (vector-length and packed-bitwidth) * a smaller number of CSRs with the same information but with an *INDEX* specifying WHICH register in one of three regfiles (vector, fp, int) the length and bitwidth applies to. (See "CSR vector-length and CSR SIMD packed-bitwidth" section for details) In addition, LOAD/STORE has its own associated proposed CSRs that mirror the STRIDE (but not yet STRIDE-SEGMENT?) functionality of V (and Hwacha). Also bear in mind that, for reasons of simplicity for implementors, I was coming round to the idea of permitting implementors to choose exactly which bitwidths they would like to support in hardware and which to allow to fall through to software-trap emulation. So the question boils down to: * whether either (or both) of those two CSR schemes have significant latency that could even potentially require an extra pipeline decode stage * whether there are implementations that can be thought of which do *not* introduce significant latency * whether it is possible to explicitly (through quite simply disabling Simple-V-Ext) or implicitly (detect the case all-vlens=1, all-simd-bitwidths=default) switch OFF any decoding, perhaps even to the extreme of skipping an entire pipeline stage (if one is needed) * whether packed bitwidth and associated regfile splitting is so complex that it should definitely, definitely be made mandatory that implementors move regfile splitting into the ALU, and what are the implications of that * whether even if that *is* made mandatory, is software-trapped "unsupported bitwidths" still desirable, on the basis that SIMD is such a complete nightmare that *even* having a software implementation is better, making Simple-V have more in common with a software API than anything else. Whilst the above may seem to be severe minuses, there are some strong pluses: * Significant reduction of V's opcode space: over 85%. * Smaller reduction of P's opcode space: around 10%. * The potential to use Compressed instructions in both Vector and SIMD due to the overloading of register meaning (implicit vectorisation, implicit packing) * Not only present but also future extensions automatically gain parallelism. * Already mentioned but worth emphasising: the simplification to compiler writers and assembly-level writers of having the same consistent ISA regardless of whether the internal level of parallelism (number of parallel ALUs) is only equal to one ("virtual" parallelism), or is greater than one, should not be underestimated. # Appendix # Reducing Register Bank porting This looks quite reasonable. The main details are outlined on page 4.  They propose a 2-level register cache hierarchy, note that registers are typically only read once, that you never write back from upper to lower cache level but always go in a cycle lower -> upper -> ALU -> lower, and at the top of page 5 propose a scheme where you look ahead by only 2 instructions to determine which registers to bring into the cache. The nice thing about a vector architecture is that you *know* that *even more* registers are going to be pulled in: Hwacha uses this fact to optimise L1/L2 cache-line usage (avoid thrashing), strangely enough by *introducing* deliberate latency into the execution phase. # References * SIMD considered harmful * Link to first proposal * Recommendation by Jacob Bachmeyer to make zero-overhead loop an "implicit program-counter" * Re-continuing P-Extension proposal * First Draft P-SIMD (DSP) proposal * B-Extension discussion * Broadcom VideoCore-IV Figure 2 P17 and Section 3 on P16. * Hwacha * Hwacha * Vector Workshop * Predication * Branch Divergence * Life of Triangles (3D) * Videocore-IV * Discussion proposing CSRs that change ISA definition * Zero-overhead loops * Multi-ported VLIW Register File Implementation * Fast context save/restore proposal * Register File Bank Cacheing