unsigned colormask =
sctx->framebuffer.colorbuf_enabled_4bit & sctx->queued.named.blend->cb_target_mask;
- if (!ps->info.properties[TGSI_PROPERTY_FS_COLOR0_WRITES_ALL_CBUFS])
+ if (!ps->info.color0_writes_all_cbufs)
colormask &= ps->colors_written_4bit;
else if (!ps->colors_written_4bit)
colormask = 0; /* color0 writes all cbufs, but it's not written */