LLVMValueRef ptr = ac_get_arg(&ctx->ac, ctx->const_and_shader_buffers);
- if (sel->info.const_buffers_declared == 1 && sel->info.base.num_ssbos == 0) {
+ if (sel->info.base.num_ubos == 1 && sel->info.base.num_ssbos == 0) {
return load_const_buffer_desc_fast_path(ctx);
}