X-Git-Url: https://git.libre-soc.org/?a=blobdiff_plain;f=updates%2F023_2020mar26_decoder_emulator_started.mdwn;h=1fd0606f9a2be89dd2393cf569b87211092724fb;hb=3e5f9725d044001aceaf95482fcc101bdfa854ad;hp=19e14fb6f212bf9738bc6358d702be8709f2aec4;hpb=cb67d096734baab32ac7b03decc185f804370ff7;p=crowdsupply.git diff --git a/updates/023_2020mar26_decoder_emulator_started.mdwn b/updates/023_2020mar26_decoder_emulator_started.mdwn index 19e14fb..1fd0606 100644 --- a/updates/023_2020mar26_decoder_emulator_started.mdwn +++ b/updates/023_2020mar26_decoder_emulator_started.mdwn @@ -26,6 +26,8 @@ Here's the summary (if it can be called a summary): * Jacob's simple-soft-float library growing [Power FP compatibility](http://bugs.libre-riscv.org/show_bug.cgi?id=258) and python bindings. +* Kazan, the Vulkan driver Jacob is writing, is getting + a [new shader compiler IR](http://bugs.libre-riscv.org/show_bug.cgi?id=161). * A Conference call with OpenPOWER Foundation Director, Hugh, and Timothy Pearson from RaptorCS has been established every two weeks. * The OpenPOWER Foundation is also running some open @@ -168,12 +170,57 @@ Now if only we could actually go to a conference and talk about it. # POWER ISA decoder and Simulator -TODO +*(kindly written by Michael)* + +The decoder we have is based on that of IBM's +[microwatt reference design](https://github.com/antonblanchard/microwatt). +As microwatt's decoder is quite regular, consisting of a bunch of large +switch statements returning fields of a struct, we elected not to +pursue a direct conversion of the VHDL to nmigen. Instead, we +extracted the information in the switch statements into several +[CSV tables](https://libre-riscv.org/openpower/isatables/), +and leveraged nmigen to construct the decoder from these +tables. We applied the same technique to extract the subfields +(register numbers, branch offset, immediates, etc.) from the +instruction, where Luke converted the information in the POWER ISA +specification to text, and wrote a module in python to extract those +fields from an instruction. + +To test the decoder, we initially verified it against the tables we +extracted, and manually against the [POWER ISA +specification](https://openpowerfoundation.org/?resource_lib=power-isa-version-3-0). Later +however, we came up with the idea of [verifying the +decoder](https://git.libre-riscv.org/?p=soc.git;a=blob;f=src/soc/decoder/test/test_decoder_gas.py;h=9238d3878d964907c5569a3468d6895effb7dc02;hb=433ab59cf9b7ab1ae10754798fc1c110e705db76) +against the output of the GNU assembler. This is done by selecting an +instruction type (integer reg/reg, integer immediate, load store, +etc), and randomly selecting the opcode, registers, immediates, and +other operands. We then feed this instruction to GNU AS to assemble, +and then the assembled instruction is sent to our decoder. From this, +we can then verify that the output of the decoder matches what was +generated earlier. + +We also explored using a similar idea to test the functionality of the +entire SOC. By using the [QEMU](https://www.qemu.org/) PowerPC +emulator, we can compare the execution of our SOC against that of the +emulator to verify that our decoder and backend are working correctly. +We would write snippets of test code (or potentially randomly generate +instructions) and send the resulting binary to both the SOC and +QEMU. We would then simulate our SOC until it was finished executing +instructions, and use Qemu's gdb interface to do the same. We would +then use Qemu's gdb interface to compare the register file and memory +with that of our SOC to verify that it is working correctly. I did +some experimentation using this technique to verify a [rudimentary +simulator](https://git.libre-riscv.org/?p=soc.git;a=blob;f=src/soc/simulator/test_sim.py;h=aadaf667eff7317b1aa514993cd82b9abedf1047;hb=433ab59cf9b7ab1ae10754798fc1c110e705db76) +of the SOC backend, and it seemed to work quite well. + +*(Note from Luke: this automated approach, taking either other people's +regularly-written code or actual PDF specifications, not only saves us a +vast amount of time, it also ensures that our implementation is +correct and does not contain transcription errors).* # simple-soft-float Library and POWER FP emulation -The -[simple-soft-float](https://salsa.debian.org/Kazan-team/simple-soft-float) +The [simple-soft-float](https://salsa.debian.org/Kazan-team/simple-soft-float) library is a floating-point library Jacob wrote with the intention of being a reference implementation of IEEE 754 for hardware testing purposes. It's specifically designed to be written to be easier to @@ -213,7 +260,7 @@ rewriting a lot of the status-flag handling code since Power supports a much larger set of floating-point status flags and exceptions than most other ISAs. -Thanks to RaptorCS for giving us remote access to a Power9 system, +Thanks to Raptor CS for giving us remote access to a Power9 system, since that makes it much easier verifying that the test cases are correct (more on this below). @@ -221,17 +268,213 @@ API Docs for stable releases of both [simple-soft-float](https://docs.rs/simple-soft-float) and [algebraics](https://docs.rs/algebraics) are available on docs.rs. +The algebraics library was chosen as the +[Crate of the Week for October 8, 2019 on This Week in +Rust](https://this-week-in-rust.org/blog/2019/10/08/this-week-in-rust-307/#crate-of-the-week). + One of the really important things about these libraries: they're not -specifically coded exclusively for Libre-SOC: like softfloat-3 itself +specifically coded exclusively for Libre-SOC: like Berkeley softfloat itself (and also like the [IEEE754 FPU](https://git.libre-riscv.org/?p=ieee754fpu.git)) they're intended for *general-purpose* use by other projects. These are exactly the kinds of side-benefits for the wider Libre community that sponsorship, from individuals, Foundations (such as NLNet) and Companies (such as Purism and Raptor CS) brings. +# Kazan Getting a New Shader Compiler IR + +After spending several weeks only to discover that translating directly from +SPIR-V to LLVM IR, Vectorizing, and all the other front-end stuff all in a +single step is not really feasible, Jacob has switched to [creating a new +shader compiler IR](http://bugs.libre-riscv.org/show_bug.cgi?id=161) to allow +decomposing the translation process into several smaller steps. + +The IR and +SPIR-V to IR translator are being written simultaneously, since that allows +more easily finding the things that need to be represented in the shader +compiler IR. Because writing both of the IR and SPIR-V translator together is +such a big task, we decided to pick an arbitrary point ([translating a totally +trivial shader into the IR](http://bugs.libre-riscv.org/show_bug.cgi?id=177)) +and split it into tasks at that point so Jacob would be able to get paid +after several months of work. + +The IR uses structured control-flow inspired by WebAssembly's control-flow +constructs as well as +[SSA](https://en.wikipedia.org/wiki/Static_single_assignment_form) but, instead +of using traditional phi instructions, it uses block and loop parameters and +return values (inspired by [Cranelift's EBB +parameters](https://github.com/bytecodealliance/wasmtime/blob/master/cranelift/docs/ir.md#static-single-assignment-form) +as well as both of the [Rust](https://www.rust-lang.org/) and [Lua](https://www.lua.org/) programming languages). + +The IR has a single pointer type for all data pointers (`data_ptr`), unlike LLVM IR where pointer types have a type they point to (like `* i32`, where `i32` is the type the pointer points to). + +Because having a serialized form of the IR is important for any good IR, like +LLVM IR, it has a user-friendly textual form that can be both read and +written without losing any information (assuming the IR is valid, comments are +ignored). A binary form may be added later. + +Some example code (the IR is likely to change somewhat): + +``` +# this is a comment, comments go from the `#` character +# to the end of the line. + +fn function1[] -> ! { + # declares a function named function1 that takes + # zero parameters and doesn't return + # (the return type is !, taken from Rust). + # If the function could return, there would instead be + # a list of return types: + # fn my_fn[] -> [i32, i64] {...} + # my_fn returns an i32 and an i64. The multiple + # returned values is inspired by Lua's multiple return values. + + # the hints for this function + hints { + # there are no inlining hints for this function + inlining_hint: none, + # this function doesn't have a side-effect hint + side_effects: normal, + } + + # function local variables + { + # the local variable is an i32 with an + # alignment of 4 bytes + i32, align: 0x4 -> local_var1: data_ptr; + # the pointer to the local variable is + # assigned to local_var1 which has the type data_ptr + } + + # the function body is a single block -- block1. + # block1's return types are instead attached to the + # function signature above + # (the `-> !` in the `fn function1[] -> !`). + block1 { + # the first instruction is a loop named loop1. + # the initial value of loop_var is the_const, + # which is a named constant. + # the value of the_const is the address of the + # function `function1`. + loop loop1[the_const: fn function1] -> ! { + # loop1 takes 1 parameter, which is assigned + # to loop_var. the type of loop_var is a pointer to a + # function which takes no parameters and doesn't + # return. + -> [loop_var: fn[] -> !]; + + # the loop body is a single block -- block2. + # block2's return value definitions are instead + # attached to the loop instruction above + # (the `-> !` in the `loop loop1[...] -> !`). + block2 { + + # block3 is a block instruction, it returns + # two values, which are assigned to a and b. + # Both of a and b have type i32. + block block3 -> [a: i32, b: i32] { + # the only way a block can return is by + # being broken out of using the break + # instruction. It is invalid for execution + # to reach the end of a block. + + # this break instruction breaks out of + # block3, making block3 return the + # constants 1 and 2, both of type i32. + break block3[1i32, 2i32]; + }; + + # an add instruction. The instruction adds + # the value `a` (returned by block3 above) to + # the constant `increment` (which is an i32 + # with the value 0x1), and stores the + # result in the value `"a"1`. The source-code + # location for the add instruction is specified + # as being line 12, column 34, in the file + # `source_file.vertex`. + add [a, increment: 0x1i32] + -> ["a"1: i32] @ "source_file.vertex":12:34; + + # The `"a"1` name is stored as just `a` in + # the IR, where the 1 is a numerical name + # suffix to differentiate between the two + # values with name `a`. This allows robustly + # handling duplicate names, by using the + # numerical name suffix to disambiguate. + # + # If a name is specified without the numerical + # name suffix, the suffix is assumed to be the + # number 0. This also allows handling names that + # have unusual characters or are just the empty + # string by using the form with the numerical + # suffix: + # `""0` (empty string) + # `"\n"0` (a newline) + # `"\u{12345}"0` (the unicode scalar value 0x12345) + + + # this continue instruction jumps back to + # the beginning of loop1, supplying the new + # values of the loop parameters. In this case, + # we just supply loop_var as the value for + # the parameter, which just gets assigned to + # loop_var in the next iteration. + continue loop1[loop_var]; + } + }; + } +} +``` + # OpenPOWER Conference calls -TODO +We've now established a routine two-week conference call with Hugh Blemings, +OpenPOWER Foundation Director, and Timothy Pearson, CEO of Raptor CS. This +allows us to keep up-to-date (each way) on both our new venture and also +the newly-announced OpenPOWER Foundation effort as it progresses. + +One of the most important things that we, Libre-SOC, need, and are +discussing with Hugh and Tim is: a way to switch on/off functionality +in the (limited) 32-bit opcode space, so that we have one mode for +"POWER 3.0B compliance" and another for "things that are absolutely +essential to make a decent GPU". With these two being strongly +mutually exclusively incompatible, this is just absolutely critical. + +Khronos Vulkan Floating-point Compliance is, for example, critical not +just from a Khronos Trademark Compliance perspective, it's essential +from a power-saving and thus commercial success perspective. If we +have absolute strict compliance with IEEE754 for POWER 3.0B, this will +result in far more silicon than any commercially-competitive GPU on +the market, and we will not be able to sell product. Thus it is +*commercially* essential to be able to swap between POWER Compliance +and Khronos Compliance *at the silicon level*. + +POWER 3.0B does not have c++ style LR/SC atomic operations for example, +and if we have half a **million** 3D GPU data structures **per second** +that need SMP-level inter-core mutexes, and the current POWER 3.0B +multi-instruction atomic operations are used - conforming strictly to +the standard - we're highly likely to use 10 to 15 **percent** processing +power consumed on spin-locking. Finding out from Tim on one of these +calls that this is something that c++ atomics is something that end-users +have been asking about is therefore a good sign. + +Adding new and essential features that could well end up in a future version +of the POWER ISA *need* to be firewalled in a clean way, and we've been +asked to [draft a letter](https://libre-riscv.org/openpower/isans_letter/) +to some of the (very busy) engineers with a huge amount of knowledge +and experience inside IBM, for them to consider. Some help in reviewing +it would be greatly appreciated. + +These and many other things are why the calls with Tim and Hugh are a +good idea. The amazing thing is that they're taking us seriously, and +we can discuss things like those above with them. + +Other nice things we learned (more on this below) is that Epic Games +and RaptorCS are collaborating to get POWER9 supported in Unreal Engine. +And that the idea has been very tentatively considered to use our design +for the "boot management" processor, running +[OpenBMC](https://github.com/openbmc/openbmc). These are early days, +it's just ideas, ok! Aside from anything, we actually have to get a chip +done, first. # OpenPower Virtual Coffee Meetings @@ -357,7 +600,46 @@ separate lists (below). # Georgia Tech CREATE-X -TODO +(*This section kindly written by Yehowshua*) + +Yehowshua is a student at Georgia Tech currently pursuing a Masters in +Computer Engineering - to graduate this summer. He had started working +on LibreSOC in December and wanted to to get LibreSOC more funding so +I could work on it full time. + +He originally asked if the ECE Chair at Georgia Tech would be willing +to fund an in-department effort to deliver an SOC in collaboration +with LibreSOC(an idea to which he was quite receptive). Through Luke, +Yehowshua got in contact with Chistopher Klaus who suggested Yehowshua +should look into Klaus's startup accelerator program Create-X and perhaps +consider taking LibreSOC down the startup route. Robert Rhinehart, who +had funded LibreSOC a little in the past (*note from Luke: he donated +the ZC706 and also funded modernisation of Richard Herveille's excellent +[vga_lcd](https://github.com/RoaLogic/vga_lcd) Library*) +also suggested that Yehowshua +incorporate LibreSOC with help from Create-X and said he would be willing +to be a seed investor. All this happened by February. + +As of March, Yehowshua has been talking with Robert about what type of +customers would be interested in LibreSOC. Robert is largely interested in +biological applications. Yehowshua also had a couple meetings with Rahul +from Create-X. Yehowshua has started the incorporation of LibreSOC. The +parent company will probably be called Systèmes-Libres with LibreSOC +simply being one of the products we will offer. Yehowshua also attended +HPCA in late February and had mentioned LIbreSOC during his talk. People +seemed to find the idea quite interesting + +He will later be speaking with some well know startup lawyers that have +an HQ in Atlanta to discuss business related things such as S Corps, +C corps, taxes, wages, equity etc… + +Yehowshua plans for Systèmes-Libres to hire full time employees. Part +time work on Libre-SOC will still be possible through donations and +support from NL Net and companies like purism. + +Currently, Yehowshua plans to take the Create-X summer launch program +and fund Systèmes-Libres by August. Full time wages would probably be +set around 100k USD. # LOAD/STORE Buffer and 6600 design documentation