+Several months back I got word of the existence of Epic Games' "Megagrants".
+In December 2019 they announced that so far they've given
+[USD $13 million](https://www.unrealengine.com/en-US/blog/epic-megagrants-reaches-13-million-milestone-in-2019)
+to 200 recipients, so far: one of them, the Blender Foundation, was
+[USD $1.2 million](https://www.blender.org/press/epic-games-supports-blender-foundation-with-1-2-million-epic-megagrant/)!
+This is an amazing and humbling show of support for the 3D Community,
+world-wide.
+
+It's not just "games", or products specifically using the Unreal Engine:
+they're happy to look at anything that "enhances Libre / Open source"
+capabilities for the 3D Graphics Community.
+
+A full hybrid 3D-capable CPU-GPU-VPU which is fully-documented not just in
+its capabilities, that [documentation](http://libre-riscv.org) and
+[full source code](http://git.libre-riscv.org) kinda extends
+right the way through the *entire development process* down to the bedrock
+of the actual silicon - not just the firmware, bootloader and BIOS,
+*everything* - in my mind it kinda qualifies in way that can, in some
+delightful way, be characterised delicately as "complete overkill".
+
+Interestingly, guys, if you're reading this: Tim, the CEO of RaptorCS
+informs us that you're working closely with his team to get the Unreal
+Engine up and running on the POWER architecture? Wouldn't that be highly
+amusing, for us to be able to run the Unreal Engine on the Libre-SOC,
+given that it's going to be POWER compatible hardware, as a test,
+first initially in FPGA and then in 18-24 months, on actual silicon, eh?
+
+So, as I mentioned
+[on the list](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/2020-March/005262.html)
+(reiterating what I put in the original application), we're happy with
+USD $25,000, we're happy with USD $10 million. It's really up to you guys,
+at Epic Games, as to what level you'd like to see us get to, and how fast.
+
+USD $600,000 for example we can instead of paying USD $1million to a proprietary
+company to license a DDR3 PHY for a limited one-time use and only a 32-bit
+wide interface, we can contract SymbioticEDA to *design* a DDR3 PHY for us,
+which both we *and the rest of the worldwide Silicon Community can use
+without limitation* because we will ask SymbioticEDA to make the design
+libre-licensed, for anyone to use.
+
+USD 250,000 pays for the mask charges that will allow us to do the 40nm
+quad-core ASIC that we have on the roadmap for the second chip. USD
+$1m pays for 28nm masks (and so on, in an exponential ramp-up). No, we
+don't want to do that straight away: yes we do want to go through a first
+proving test ASIC in 180nm, which, thanks to NLNet, is already funded.
+This is just good sane sensible use of funds.
+
+Even USD $25,000 helps us to cover things such as administration of the
+website (which is taking up a *lot* of time) and little things that we
+didn't quite foresee when putting in the NLNet Grant Applications.
+
+Lastly, one of the conditions as I understood it from the Megagrants
+process is that the funds are paid in "stages". This is exactly
+what NLNet does for (and with) us, right now. If you wanted to save
+administrative costs, there may be some benefit to having a conversation
+with the [30-year-old](https://nlnet.nl/foundation/history/)
+NLNet Charitable Foundation. Something to think about?