-Note: I'm not sure what the plan is for OpenGL. Are we doing that in hardware or using Zink to run OpenGL on top of Vulkan?
+Note: We are implementing hardware accelerated Vulkan (and possibly OpenCL) while relying on other software projects to translate APIs to Vulkan. E.g. Zink allows for OpenGL-->Vulkan in software.
-# Graphics and Computer API Stack
+# Graphics and Compute API Stack
I found this informative post that mentions Kazan and a whole bunch of other stuff. It looks like *many* APIs can be emulated on top of Vulkan, although performance is not evaluated.
I found this informative post that mentions Kazan and a whole bunch of other stuff. It looks like *many* APIs can be emulated on top of Vulkan, although performance is not evaluated.