From: Luke Kenneth Casson Leighton Date: Sat, 28 Sep 2019 08:03:04 +0000 (+0100) Subject: update ideas X-Git-Url: https://git.libre-soc.org/?p=crowdsupply.git;a=commitdiff_plain;h=6b50e3fd39cde61b84996ad14d331c9cf41b382b;hp=a8e603dce20e5abf6a5e205d5c63a68ea56d7237 update ideas --- diff --git a/updates/020_2019aug28_intriguing_ideas.mdwn b/updates/020_2019aug28_intriguing_ideas.mdwn index c2eb5bd..fb2b933 100644 --- a/updates/020_2019aug28_intriguing_ideas.mdwn +++ b/updates/020_2019aug28_intriguing_ideas.mdwn @@ -1,7 +1,8 @@ -Intriguing Ideas +# Intriguing Ideas Pixilica starts a 3D Open Graphics Alliance initiative; We decide to go with a "reconfigurable" pipeline; +Seven additional EUR 50,000 NLNet Grant proposals submitted. # The possibility of a 3D Open Graphics Alliance @@ -19,9 +20,9 @@ attention at the BoF. The current 3D GPU designs -  NVIDIA, AMD, Intel, are hugely optimised for mass volume appeal. Niche markets, by virtue of the profit opportunities being lower or even negative given the design choices of -the incumbents, are inherently penalised. Not only that but the source -code of the 3D engines is proprietary, meaning that anything outside of -what is dictated by the incumbents is out of the question. +the incumbents, are inherently penalised. Not only that: whilst things are +slowly changing due to ongoing multi-man-year reverse-engineering efforts, +3D driver source code is often proprietary as well. At the BoF, one attendee described how they are implementing *transparent* shader algorithms. Most shader hardware provides triangle algorithms that