From 6b50e3fd39cde61b84996ad14d331c9cf41b382b Mon Sep 17 00:00:00 2001 From: Luke Kenneth Casson Leighton Date: Sat, 28 Sep 2019 09:03:04 +0100 Subject: [PATCH] update ideas --- updates/020_2019aug28_intriguing_ideas.mdwn | 9 +++++---- 1 file changed, 5 insertions(+), 4 deletions(-) diff --git a/updates/020_2019aug28_intriguing_ideas.mdwn b/updates/020_2019aug28_intriguing_ideas.mdwn index c2eb5bd..fb2b933 100644 --- a/updates/020_2019aug28_intriguing_ideas.mdwn +++ b/updates/020_2019aug28_intriguing_ideas.mdwn @@ -1,7 +1,8 @@ -Intriguing Ideas +# Intriguing Ideas Pixilica starts a 3D Open Graphics Alliance initiative; We decide to go with a "reconfigurable" pipeline; +Seven additional EUR 50,000 NLNet Grant proposals submitted. # The possibility of a 3D Open Graphics Alliance @@ -19,9 +20,9 @@ attention at the BoF. The current 3D GPU designs -  NVIDIA, AMD, Intel, are hugely optimised for mass volume appeal. Niche markets, by virtue of the profit opportunities being lower or even negative given the design choices of -the incumbents, are inherently penalised. Not only that but the source -code of the 3D engines is proprietary, meaning that anything outside of -what is dictated by the incumbents is out of the question. +the incumbents, are inherently penalised. Not only that: whilst things are +slowly changing due to ongoing multi-man-year reverse-engineering efforts, +3D driver source code is often proprietary as well. At the BoF, one attendee described how they are implementing *transparent* shader algorithms. Most shader hardware provides triangle algorithms that -- 2.30.2