(*always_ready,always_enabled*) method Action scl{0}_outen (Bit#(1) in);
(*always_ready,always_enabled*) method Bit#(1) scl{0}_in;
'''
+
+sdinterface_decl = '''
+ (*always_ready,always_enabled*) method Action sd{0}_clk (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_cmd (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_d0_out (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_d0_outen (Bit#(1) in);
+ (*always_ready,always_enabled*) method Bit#(1) sd{0}_d0_in;
+ (*always_ready,always_enabled*) method Action sd{0}_d1_out (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_d1_outen (Bit#(1) in);
+ (*always_ready,always_enabled*) method Bit#(1) sd{0}_d1_in;
+ (*always_ready,always_enabled*) method Action sd{0}_d2_out (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_d2_outen (Bit#(1) in);
+ (*always_ready,always_enabled*) method Bit#(1) sd{0}_d2_in;
+ (*always_ready,always_enabled*) method Action sd{0}_d3_out (Bit#(1) in);
+ (*always_ready,always_enabled*) method Action sd{0}_d3_outen (Bit#(1) in);
+ (*always_ready,always_enabled*) method Bit#(1) sd{0}_d3_in;
+'''
# ======================================= #