// See LICENSE.SiFive for license details. #include "riscv/encoding.h" #include "debug_rom_defines.h" .option norvc .global entry .global exception // Entry location on ebreak, Halt, or Breakpoint // It is the same for all harts. They branch when // their GO or RESUME bit is set. entry: jal zero, _entry resume: jal zero, _resume exception: jal zero, _exception _entry: // This fence is required because the execution may have written something // into the Abstract Data or Program Buffer registers. fence csrw CSR_DSCRATCH, s0 // Save s0 to allow signaling MHARTID // We continue to let the hart know that we are halted in order that // a DM which was reset is still made aware that a hart is halted. // We keep checking both whether there is something the debugger wants // us to do, or whether we should resume. entry_loop: csrr s0, CSR_MHARTID sw s0, DEBUG_ROM_HALTED(zero) lbu s0, DEBUG_ROM_FLAGS(s0) // 1 byte flag per hart. Only one hart advances here. andi s0, s0, (1 << DEBUG_ROM_FLAG_GO) bnez s0, going csrr s0, CSR_MHARTID lbu s0, DEBUG_ROM_FLAGS(s0) // multiple harts can resume here andi s0, s0, (1 << DEBUG_ROM_FLAG_RESUME) bnez s0, resume jal zero, entry_loop _exception: sw zero, DEBUG_ROM_EXCEPTION(zero) // Let debug module know you got an exception. ebreak going: csrr s0, CSR_DSCRATCH // Restore s0 here sw zero, DEBUG_ROM_GOING(zero) // When debug module sees this write, the GO flag is reset. fence fence.i jalr zero, zero, %lo(whereto) // Debug module will put different instructions and data in the RAM, // so we use fence and fence.i for safety. (rocket-chip doesn't have this // because jalr is special there) _resume: csrr s0, CSR_MHARTID sw s0, DEBUG_ROM_RESUMING(zero) // When Debug Module sees this write, the RESUME flag is reset. csrr s0, CSR_DSCRATCH // Restore s0 dret // END OF ACTUAL "ROM" CONTENTS. BELOW IS JUST FOR LINKER SCRIPT. .section .whereto whereto: nop // Variable "ROM" This is : jal x0 abstract, jal x0 program_buffer, // or jal x0 resume, as desired. // Debug Module state machine tracks what is 'desired'. // We don't need/want to use jalr here because all of the // Variable ROM contents are set by // Debug Module before setting the OK_GO byte.