intel/compiler: use the same name for nir shaders in brw_compile_* functions
authorMarcin Ślusarz <marcin.slusarz@intel.com>
Fri, 4 Sep 2020 16:43:35 +0000 (18:43 +0200)
committerMarge Bot <eric+marge@anholt.net>
Fri, 4 Sep 2020 17:38:25 +0000 (17:38 +0000)
Signed-off-by: Marcin Ślusarz <marcin.slusarz@intel.com>
Reviewed-by: Jason Ekstrand <jason@jlekstrand.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/6602>

src/intel/compiler/brw_compiler.h
src/intel/compiler/brw_fs.cpp
src/intel/compiler/brw_vec4.cpp
src/intel/compiler/brw_vec4_gs_visitor.cpp

index c5c861f7dbc2d9b07fc02ca4e0701cac3caaf43d..6a3fedec13d201841c939673be611ea991944fef 100644 (file)
@@ -1401,7 +1401,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_vs_prog_key *key,
                struct brw_vs_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                int shader_time_index,
                struct brw_compile_stats *stats,
                char **error_str);
@@ -1433,7 +1433,7 @@ brw_compile_tes(const struct brw_compiler *compiler, void *log_data,
                 const struct brw_tes_prog_key *key,
                 const struct brw_vue_map *input_vue_map,
                 struct brw_tes_prog_data *prog_data,
-                nir_shader *shader,
+                nir_shader *nir,
                 int shader_time_index,
                 struct brw_compile_stats *stats,
                 char **error_str);
@@ -1448,7 +1448,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_gs_prog_key *key,
                struct brw_gs_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                struct gl_program *prog,
                int shader_time_index,
                struct brw_compile_stats *stats,
@@ -1496,7 +1496,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_wm_prog_key *key,
                struct brw_wm_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                int shader_time_index8,
                int shader_time_index16,
                int shader_time_index32,
@@ -1515,7 +1515,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_cs_prog_key *key,
                struct brw_cs_prog_data *prog_data,
-               const nir_shader *shader,
+               const nir_shader *nir,
                int shader_time_index,
                struct brw_compile_stats *stats,
                char **error_str);
index 8182bb307590700791bba9a8e8a7fc575b047060..93bb3053871de559186f84ea13af88c146f677be 100644 (file)
@@ -8577,7 +8577,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_wm_prog_key *key,
                struct brw_wm_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                int shader_time_index8, int shader_time_index16,
                int shader_time_index32, bool allow_spilling,
                bool use_rep_send, struct brw_vue_map *vue_map,
@@ -8587,12 +8587,12 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
    const struct gen_device_info *devinfo = compiler->devinfo;
    const unsigned max_subgroup_size = compiler->devinfo->gen >= 6 ? 32 : 16;
 
-   brw_nir_apply_key(shader, compiler, &key->base, max_subgroup_size, true);
-   brw_nir_lower_fs_inputs(shader, devinfo, key);
-   brw_nir_lower_fs_outputs(shader);
+   brw_nir_apply_key(nir, compiler, &key->base, max_subgroup_size, true);
+   brw_nir_lower_fs_inputs(nir, devinfo, key);
+   brw_nir_lower_fs_outputs(nir);
 
    if (devinfo->gen < 6)
-      brw_setup_vue_interpolation(vue_map, shader, prog_data);
+      brw_setup_vue_interpolation(vue_map, nir, prog_data);
 
    /* From the SKL PRM, Volume 7, "Alpha Coverage":
     *  "If Pixel Shader outputs oMask, AlphaToCoverage is disabled in
@@ -8603,16 +8603,16 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
        * offset to determine render target 0 store instruction in
        * emit_alpha_to_coverage pass.
        */
-      NIR_PASS_V(shader, nir_opt_constant_folding);
-      NIR_PASS_V(shader, brw_nir_lower_alpha_to_coverage);
+      NIR_PASS_V(nir, nir_opt_constant_folding);
+      NIR_PASS_V(nir, brw_nir_lower_alpha_to_coverage);
    }
 
    if (!key->multisample_fbo)
-      NIR_PASS_V(shader, brw_nir_demote_sample_qualifiers);
-   NIR_PASS_V(shader, brw_nir_move_interpolation_to_top);
-   brw_postprocess_nir(shader, compiler, true);
+      NIR_PASS_V(nir, brw_nir_demote_sample_qualifiers);
+   NIR_PASS_V(nir, brw_nir_move_interpolation_to_top);
+   brw_postprocess_nir(nir, compiler, true);
 
-   brw_nir_populate_wm_prog_data(shader, compiler->devinfo, key, prog_data);
+   brw_nir_populate_wm_prog_data(nir, compiler->devinfo, key, prog_data);
 
    fs_visitor *v8 = NULL, *v16 = NULL, *v32 = NULL;
    cfg_t *simd8_cfg = NULL, *simd16_cfg = NULL, *simd32_cfg = NULL;
@@ -8620,7 +8620,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
    bool has_spilled = false;
 
    v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
-                       &prog_data->base, shader, 8, shader_time_index8);
+                       &prog_data->base, nir, 8, shader_time_index8);
    if (!v8->run_fs(allow_spilling, false /* do_rep_send */)) {
       if (error_str)
          *error_str = ralloc_strdup(mem_ctx, v8->fail_msg);
@@ -8652,7 +8652,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
        likely(!(INTEL_DEBUG & DEBUG_NO16) || use_rep_send)) {
       /* Try a SIMD16 compile */
       v16 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
-                           &prog_data->base, shader, 16, shader_time_index16);
+                           &prog_data->base, nir, 16, shader_time_index16);
       v16->import_uniforms(v8);
       if (!v16->run_fs(allow_spilling, use_rep_send)) {
          compiler->shader_perf_log(log_data,
@@ -8678,7 +8678,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
        !(INTEL_DEBUG & DEBUG_NO32)) {
       /* Try a SIMD32 compile */
       v32 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
-                           &prog_data->base, shader, 32, shader_time_index32);
+                           &prog_data->base, nir, 32, shader_time_index32);
       v32->import_uniforms(v8);
       if (!v32->run_fs(allow_spilling, false)) {
          compiler->shader_perf_log(log_data,
@@ -8757,9 +8757,9 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
 
    if (unlikely(INTEL_DEBUG & DEBUG_WM)) {
       g.enable_debug(ralloc_asprintf(mem_ctx, "%s fragment shader %s",
-                                     shader->info.label ?
-                                        shader->info.label : "unnamed",
-                                     shader->info.name));
+                                     nir->info.label ?
+                                        nir->info.label : "unnamed",
+                                     nir->info.name));
    }
 
    if (simd8_cfg) {
@@ -8785,7 +8785,7 @@ brw_compile_fs(const struct brw_compiler *compiler, void *log_data,
       stats = stats ? stats + 1 : NULL;
    }
 
-   g.add_const_data(shader->constant_data, shader->constant_data_size);
+   g.add_const_data(nir->constant_data, nir->constant_data_size);
 
    delete v8;
    delete v16;
@@ -8943,13 +8943,13 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_cs_prog_key *key,
                struct brw_cs_prog_data *prog_data,
-               const nir_shader *src_shader,
+               const nir_shader *nir,
                int shader_time_index,
                struct brw_compile_stats *stats,
                char **error_str)
 {
-   prog_data->base.total_shared = src_shader->info.cs.shared_size;
-   prog_data->slm_size = src_shader->shared_size;
+   prog_data->base.total_shared = nir->info.cs.shared_size;
+   prog_data->slm_size = nir->shared_size;
 
    /* Generate code for all the possible SIMD variants. */
    bool generate_all;
@@ -8957,15 +8957,15 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
    unsigned min_dispatch_width;
    unsigned max_dispatch_width;
 
-   if (src_shader->info.cs.local_size_variable) {
+   if (nir->info.cs.local_size_variable) {
       generate_all = true;
       min_dispatch_width = 8;
       max_dispatch_width = 32;
    } else {
       generate_all = false;
-      prog_data->local_size[0] = src_shader->info.cs.local_size[0];
-      prog_data->local_size[1] = src_shader->info.cs.local_size[1];
-      prog_data->local_size[2] = src_shader->info.cs.local_size[2];
+      prog_data->local_size[0] = nir->info.cs.local_size[0];
+      prog_data->local_size[1] = nir->info.cs.local_size[1];
+      prog_data->local_size[2] = nir->info.cs.local_size[2];
       unsigned local_workgroup_size = prog_data->local_size[0] *
                                       prog_data->local_size[1] *
                                       prog_data->local_size[2];
@@ -9006,7 +9006,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
    if (likely(!(INTEL_DEBUG & DEBUG_NO8)) &&
        min_dispatch_width <= 8 && max_dispatch_width >= 8) {
       nir_shader *nir8 = compile_cs_to_nir(compiler, mem_ctx, key,
-                                           src_shader, 8);
+                                           nir, 8);
       v8 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
                           &prog_data->base,
                           nir8, 8, shader_time_index);
@@ -9032,7 +9032,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
        min_dispatch_width <= 16 && max_dispatch_width >= 16) {
       /* Try a SIMD16 compile */
       nir_shader *nir16 = compile_cs_to_nir(compiler, mem_ctx, key,
-                                            src_shader, 16);
+                                            nir, 16);
       v16 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
                            &prog_data->base,
                            nir16, 16, shader_time_index);
@@ -9080,7 +9080,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
        min_dispatch_width <= 32 && max_dispatch_width >= 32) {
       /* Try a SIMD32 compile */
       nir_shader *nir32 = compile_cs_to_nir(compiler, mem_ctx, key,
-                                            src_shader, 32);
+                                            nir, 32);
       v32 = new fs_visitor(compiler, log_data, mem_ctx, &key->base,
                            &prog_data->base,
                            nir32, 32, shader_time_index);
@@ -9131,9 +9131,9 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                   v->runtime_check_aads_emit, MESA_SHADER_COMPUTE);
    if (INTEL_DEBUG & DEBUG_CS) {
       char *name = ralloc_asprintf(mem_ctx, "%s compute shader %s",
-                                   src_shader->info.label ?
-                                   src_shader->info.label : "unnamed",
-                                   src_shader->info.name);
+                                   nir->info.label ?
+                                   nir->info.label : "unnamed",
+                                   nir->info.name);
       g.enable_debug(name);
    }
 
@@ -9170,7 +9170,7 @@ brw_compile_cs(const struct brw_compiler *compiler, void *log_data,
                       v->performance_analysis.require(), stats);
    }
 
-   g.add_const_data(src_shader->constant_data, src_shader->constant_data_size);
+   g.add_const_data(nir->constant_data, nir->constant_data_size);
 
    ret = g.get_assembly();
 
index fe7db43066dc6d190a56478448919fc9b2cf6e9e..ee91be0a7ab6469ff4a12c8b83209d4cf70630af 100644 (file)
@@ -2853,13 +2853,13 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_vs_prog_key *key,
                struct brw_vs_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                int shader_time_index,
                struct brw_compile_stats *stats,
                char **error_str)
 {
    const bool is_scalar = compiler->scalar_stage[MESA_SHADER_VERTEX];
-   brw_nir_apply_key(shader, compiler, &key->base, 8, is_scalar);
+   brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
 
    const unsigned *assembly = NULL;
 
@@ -2875,28 +2875,28 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
        */
       assert(!is_scalar);
       assert(key->copy_edgeflag);
-      shader->info.inputs_read |= VERT_BIT_EDGEFLAG;
+      nir->info.inputs_read |= VERT_BIT_EDGEFLAG;
    }
 
-   prog_data->inputs_read = shader->info.inputs_read;
-   prog_data->double_inputs_read = shader->info.vs.double_inputs;
+   prog_data->inputs_read = nir->info.inputs_read;
+   prog_data->double_inputs_read = nir->info.vs.double_inputs;
 
-   brw_nir_lower_vs_inputs(shader, key->gl_attrib_wa_flags);
-   brw_nir_lower_vue_outputs(shader);
-   brw_postprocess_nir(shader, compiler, is_scalar);
+   brw_nir_lower_vs_inputs(nir, key->gl_attrib_wa_flags);
+   brw_nir_lower_vue_outputs(nir);
+   brw_postprocess_nir(nir, compiler, is_scalar);
 
    prog_data->base.clip_distance_mask =
-      ((1 << shader->info.clip_distance_array_size) - 1);
+      ((1 << nir->info.clip_distance_array_size) - 1);
    prog_data->base.cull_distance_mask =
-      ((1 << shader->info.cull_distance_array_size) - 1) <<
-      shader->info.clip_distance_array_size;
+      ((1 << nir->info.cull_distance_array_size) - 1) <<
+      nir->info.clip_distance_array_size;
 
    unsigned nr_attribute_slots = util_bitcount64(prog_data->inputs_read);
 
    /* gl_VertexID and gl_InstanceID are system values, but arrive via an
     * incoming vertex attribute.  So, add an extra slot.
     */
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        (BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX) |
         BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE) |
         BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE) |
@@ -2905,33 +2905,33 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
    }
 
    /* gl_DrawID and IsIndexedDraw share its very own vec4 */
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        (BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID) |
         BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))) {
       nr_attribute_slots++;
    }
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_IS_INDEXED_DRAW))
       prog_data->uses_is_indexed_draw = true;
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_FIRST_VERTEX))
       prog_data->uses_firstvertex = true;
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_BASE_INSTANCE))
       prog_data->uses_baseinstance = true;
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_VERTEX_ID_ZERO_BASE))
       prog_data->uses_vertexid = true;
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_INSTANCE_ID))
       prog_data->uses_instanceid = true;
 
-   if (shader->info.system_values_read &
+   if (nir->info.system_values_read &
        BITFIELD64_BIT(SYSTEM_VALUE_DRAW_ID))
           prog_data->uses_drawid = true;
 
@@ -2977,7 +2977,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
 
       fs_visitor v(compiler, log_data, mem_ctx, &key->base,
                    &prog_data->base.base,
-                   shader, 8, shader_time_index);
+                   nir, 8, shader_time_index);
       if (!v.run_vs()) {
          if (error_str)
             *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
@@ -2993,15 +2993,15 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       if (INTEL_DEBUG & DEBUG_VS) {
          const char *debug_name =
             ralloc_asprintf(mem_ctx, "%s vertex shader %s",
-                            shader->info.label ? shader->info.label :
+                            nir->info.label ? nir->info.label :
                                "unnamed",
-                            shader->info.name);
+                            nir->info.name);
 
          g.enable_debug(debug_name);
       }
       g.generate_code(v.cfg, 8, v.shader_stats,
                       v.performance_analysis.require(), stats);
-      g.add_const_data(shader->constant_data, shader->constant_data_size);
+      g.add_const_data(nir->constant_data, nir->constant_data_size);
       assembly = g.get_assembly();
    }
 
@@ -3009,7 +3009,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
 
       vec4_vs_visitor v(compiler, log_data, key, prog_data,
-                        shader, mem_ctx, shader_time_index);
+                        nir, mem_ctx, shader_time_index);
       if (!v.run()) {
          if (error_str)
             *error_str = ralloc_strdup(mem_ctx, v.fail_msg);
@@ -3018,7 +3018,7 @@ brw_compile_vs(const struct brw_compiler *compiler, void *log_data,
       }
 
       assembly = brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
-                                            shader, &prog_data->base,
+                                            nir, &prog_data->base,
                                             v.cfg,
                                             v.performance_analysis.require(),
                                             stats);
index b286bfd96454d5e6df3d44fb63b4d6df08f7ff86..c7b99dcb5c7e9e4614167adcf24752e2bc0d7fc3 100644 (file)
@@ -615,7 +615,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
                void *mem_ctx,
                const struct brw_gs_prog_key *key,
                struct brw_gs_prog_data *prog_data,
-               nir_shader *shader,
+               nir_shader *nir,
                struct gl_program *prog,
                int shader_time_index,
                struct brw_compile_stats *stats,
@@ -635,32 +635,32 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
     * For SSO pipelines, we use a fixed VUE map layout based on variable
     * locations, so we can rely on rendezvous-by-location making this work.
     */
-   GLbitfield64 inputs_read = shader->info.inputs_read;
+   GLbitfield64 inputs_read = nir->info.inputs_read;
    brw_compute_vue_map(compiler->devinfo,
                        &c.input_vue_map, inputs_read,
-                       shader->info.separate_shader, 1);
+                       nir->info.separate_shader, 1);
 
-   brw_nir_apply_key(shader, compiler, &key->base, 8, is_scalar);
-   brw_nir_lower_vue_inputs(shader, &c.input_vue_map);
-   brw_nir_lower_vue_outputs(shader);
-   brw_postprocess_nir(shader, compiler, is_scalar);
+   brw_nir_apply_key(nir, compiler, &key->base, 8, is_scalar);
+   brw_nir_lower_vue_inputs(nir, &c.input_vue_map);
+   brw_nir_lower_vue_outputs(nir);
+   brw_postprocess_nir(nir, compiler, is_scalar);
 
    prog_data->base.clip_distance_mask =
-      ((1 << shader->info.clip_distance_array_size) - 1);
+      ((1 << nir->info.clip_distance_array_size) - 1);
    prog_data->base.cull_distance_mask =
-      ((1 << shader->info.cull_distance_array_size) - 1) <<
-      shader->info.clip_distance_array_size;
+      ((1 << nir->info.cull_distance_array_size) - 1) <<
+      nir->info.clip_distance_array_size;
 
    prog_data->include_primitive_id =
-      (shader->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
+      (nir->info.system_values_read & (1 << SYSTEM_VALUE_PRIMITIVE_ID)) != 0;
 
-   prog_data->invocations = shader->info.gs.invocations;
+   prog_data->invocations = nir->info.gs.invocations;
 
    if (compiler->devinfo->gen >= 8)
-      prog_data->static_vertex_count = nir_gs_count_vertices(shader);
+      prog_data->static_vertex_count = nir_gs_count_vertices(nir);
 
    if (compiler->devinfo->gen >= 7) {
-      if (shader->info.gs.output_primitive == GL_POINTS) {
+      if (nir->info.gs.output_primitive == GL_POINTS) {
          /* When the output type is points, the geometry shader may output data
           * to multiple streams, and EndPrimitive() has no effect.  So we
           * configure the hardware to interpret the control data as stream ID.
@@ -668,7 +668,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
          prog_data->control_data_format = GEN7_GS_CONTROL_DATA_FORMAT_GSCTL_SID;
 
          /* We only have to emit control bits if we are using non-zero streams */
-         if (shader->info.gs.active_stream_mask != (1 << 0))
+         if (nir->info.gs.active_stream_mask != (1 << 0))
             c.control_data_bits_per_vertex = 2;
          else
             c.control_data_bits_per_vertex = 0;
@@ -685,14 +685,14 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
           * EndPrimitive().
           */
          c.control_data_bits_per_vertex =
-            shader->info.gs.uses_end_primitive ? 1 : 0;
+            nir->info.gs.uses_end_primitive ? 1 : 0;
       }
    } else {
       /* There are no control data bits in gen6. */
       c.control_data_bits_per_vertex = 0;
    }
    c.control_data_header_size_bits =
-      shader->info.gs.vertices_out * c.control_data_bits_per_vertex;
+      nir->info.gs.vertices_out * c.control_data_bits_per_vertex;
 
    /* 1 HWORD = 32 bytes = 256 bits */
    prog_data->control_data_header_size_hwords =
@@ -787,7 +787,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
    unsigned output_size_bytes;
    if (compiler->devinfo->gen >= 7) {
       output_size_bytes =
-         prog_data->output_vertex_size_hwords * 32 * shader->info.gs.vertices_out;
+         prog_data->output_vertex_size_hwords * 32 * nir->info.gs.vertices_out;
       output_size_bytes += 32 * prog_data->control_data_header_size_hwords;
    } else {
       output_size_bytes = prog_data->output_vertex_size_hwords * 32;
@@ -828,11 +828,11 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
       prog_data->base.urb_entry_size = ALIGN(output_size_bytes, 128) / 128;
    }
 
-   assert(shader->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
+   assert(nir->info.gs.output_primitive < ARRAY_SIZE(gl_prim_to_hw_prim));
    prog_data->output_topology =
-      gl_prim_to_hw_prim[shader->info.gs.output_primitive];
+      gl_prim_to_hw_prim[nir->info.gs.output_primitive];
 
-   prog_data->vertices_in = shader->info.gs.vertices_in;
+   prog_data->vertices_in = nir->info.gs.vertices_in;
 
    /* GS inputs are read from the VUE 256 bits (2 vec4's) at a time, so we
     * need to program a URB read length of ceiling(num_slots / 2).
@@ -850,7 +850,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
    }
 
    if (is_scalar) {
-      fs_visitor v(compiler, log_data, mem_ctx, &c, prog_data, shader,
+      fs_visitor v(compiler, log_data, mem_ctx, &c, prog_data, nir,
                    shader_time_index);
       if (v.run_gs()) {
          prog_data->base.dispatch_mode = DISPATCH_MODE_SIMD8;
@@ -860,14 +860,14 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
                         &prog_data->base.base, false, MESA_SHADER_GEOMETRY);
          if (unlikely(INTEL_DEBUG & DEBUG_GS)) {
             const char *label =
-               shader->info.label ? shader->info.label : "unnamed";
+               nir->info.label ? nir->info.label : "unnamed";
             char *name = ralloc_asprintf(mem_ctx, "%s geometry shader %s",
-                                         label, shader->info.name);
+                                         label, nir->info.name);
             g.enable_debug(name);
          }
          g.generate_code(v.cfg, 8, v.shader_stats,
                          v.performance_analysis.require(), stats);
-         g.add_const_data(shader->constant_data, shader->constant_data_size);
+         g.add_const_data(nir->constant_data, nir->constant_data_size);
          return g.get_assembly();
       }
    }
@@ -881,7 +881,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
           likely(!(INTEL_DEBUG & DEBUG_NO_DUAL_OBJECT_GS))) {
          prog_data->base.dispatch_mode = DISPATCH_MODE_4X2_DUAL_OBJECT;
 
-         vec4_gs_visitor v(compiler, log_data, &c, prog_data, shader,
+         vec4_gs_visitor v(compiler, log_data, &c, prog_data, nir,
                            mem_ctx, true /* no_spills */, shader_time_index);
 
          /* Backup 'nr_params' and 'param' as they can be modified by the
@@ -898,7 +898,7 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
             /* Success! Backup is not needed */
             ralloc_free(param);
             return brw_vec4_generate_assembly(compiler, log_data, mem_ctx,
-                                              shader, &prog_data->base,
+                                              nir, &prog_data->base,
                                               v.cfg,
                                               v.performance_analysis.require(),
                                               stats);
@@ -952,18 +952,18 @@ brw_compile_gs(const struct brw_compiler *compiler, void *log_data,
 
    if (compiler->devinfo->gen >= 7)
       gs = new vec4_gs_visitor(compiler, log_data, &c, prog_data,
-                               shader, mem_ctx, false /* no_spills */,
+                               nir, mem_ctx, false /* no_spills */,
                                shader_time_index);
    else
       gs = new gen6_gs_visitor(compiler, log_data, &c, prog_data, prog,
-                               shader, mem_ctx, false /* no_spills */,
+                               nir, mem_ctx, false /* no_spills */,
                                shader_time_index);
 
    if (!gs->run()) {
       if (error_str)
          *error_str = ralloc_strdup(mem_ctx, gs->fail_msg);
    } else {
-      ret = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, shader,
+      ret = brw_vec4_generate_assembly(compiler, log_data, mem_ctx, nir,
                                        &prog_data->base, gs->cfg,
                                        gs->performance_analysis.require(),
                                        stats);