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1 # Welcome to Libre-SOC
2 (formerly Libre-RISCV)
3
4 > We're building a chip. A fast chip. A safe chip. A trusted chip.
5
6 > A chip with lots of peripherals. And a VPU. And a 3D GPU...
7
8 > Oh and here, have the source code...
9
10 Sounds cool? Learn more about the [why](why_a_libresoc) behind Libre-SOC
11 and [our mission](The_Mission).
12
13 # Our Team
14
15 We are proud of our talented and diverse [team](about_us).
16
17 # How Can I Help?
18
19 If you would like to fund us, see [[funding]]. We currently have some
20 funding and always appreciate more! If you are a Corporation or an
21 individual you can donate tax-free to NLNet, and they can in turn gift
22 our developers. Contact lkcl@lkcl.net for more information.
23
24 If you want to write code with us, keep reading.
25
26 1. First, join the
27 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
28 introduce yourself, and read through
29 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
30 and the [[charter]].
31 2. The next thing you should do is read through the [bugs
32 list](http://bugs.libre-riscv.org) and see if there are any bugs that
33 pique your interest.
34 3. After that, go ahead and take a look at the resources section below.
35 Try and clone a repository with
36 ``git clone https://git.libre-riscv.org/git/repositoryname.git``
37 4. If you plan to do HDL work, you should familiarize yourself with our
38 [[HDL_workflow]].
39 5. We do have funding available (see [[nlnet]]) upon completion of issues -
40 we are also working on procuring more funding which gets the project to
41 nanometre scale tapeout.
42 6. After all this, if you feel that Libre-SOC is a something that
43 you would like to contribute to, add yourself to the [current_members](about_us)
44 page, fill in some information about yourself, and join the mailing list
45 and say hello.
46
47 Also note that you can edit this wiki. See the last section of this page.
48
49 ## Needed Skills
50
51 Most labor is currently being applied to developing the GPU portion of
52 the Libre-SOC.
53
54 The highest priority needed at the moment is a c++ engineer to work on
55 a MESA 3D driver. This will begin life similar to SwiftShader however
56 retaining the vectorisation and predication intrinsics as well as hardware
57 accelerated opcodes (all of which SwiftShader lacks)
58
59 Medium to long-term we need HDL engineers. Particularly those familiar
60 with nMigen or just python. Most of the techniques being used require
61 software engineering skills (OO design, polymorphism) than they do more
62 traditional HDL programming skills. Basically if you have experience in 2
63 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
64 design. See [[HDL_workflow]]
65
66 Also, individuals with experience in formal mathematical verification
67 are quite welcome.
68
69 TODO: add a list of upcoming project tasks/milestones (link to
70 bugtracker).
71
72 # Resources
73
74 | Resource | Link |
75 | --- | --- |
76 | Bugs and Tasks | <http://bugs.libre-riscv.org/> |
77 | Mailing Lists | <http://lists.libre-riscv.org> |
78 | Archives | <http://lists.libre-riscv.org/pipermail> |
79 | Git repositories | <http://git.libre-riscv.org> |
80 | Kazan (Vulkan driver) | <https://salsa.debian.org/Kazan-team/kazan> |
81 | Standards | [[standards]] |
82 | Further Information | [[resources]] |
83
84 # Main Pages
85
86 * Libre-SOC [[charter]]
87 * [[shakti/m_class]]
88 * [[alt_rvp]]
89 * [[3d_gpu]]
90 * [[vpu]]
91 * [[simple_v_extension]]
92 * [[zfpacc_proposal]]
93 * [[ztrans_proposal]]
94 * [[simple_v_extension/specification/mv.x]]
95 * [[simple_v_extension/specification/ld.x]]
96 * [[future_feature_proposals]]
97 * Specifications and [[resources]]
98
99 # Spike Emulator
100 * [Set-Up Instructions][1]
101
102 [1]: https://libre-riscv.org/3d_gpu/spike_sv/
103