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1 # Welcome to LibreSOC
2
3 > We're building a chip. A fast chip. A safe chip. A trusted chip.
4
5 > A chip with lots of peripherals. And a VPU. And a 3D GPU...
6
7 > Oh and here, have the source code...
8
9 Sounds cool? Learn more about the [why](why_a_libresoc) behind LibreSOC
10 and [our mission](The_Mission).
11
12 # Our Team
13
14 We are proud of our talented and diverse [team](about_us).
15
16 # How Can I Help?
17
18 If you would like to fund us, see [[funding]]. We currently have some
19 funding and always appreciate more! If you are a Corporation or an
20 individual you can donate tax-free to NLNet, and they can in turn gift
21 our developers. Contact lkcl@lkcl.net for more information.
22
23 If you want to write code with us, keep reading.
24
25 1. First, join the
26 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
27 introduce yourself, and read through
28 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
29 and the [[charter]].
30 2. The next thing you should do is read through the [bugs
31 list](http://bugs.libre-riscv.org) and see if there are any bugs that
32 pique your interest.
33 3. After that, go ahead and take a look at the resources section below.
34 Try and clone a repository with
35 ``git clone https://git.libre-riscv.org/git/repositoryname.git``
36 4. If you plan to do HDL work, you should familiarize yourself with our
37 [[HDL_workflow]].
38 5. We do have funding available (see [[nlnet]]) upon completion of issues -
39 we are also working on procuring more funding which gets the project to
40 nanometre scale tapeout.
41 6. After all this, if you feel that Libre-SoC is a something that
42 you would like to contribute to, add yourself to the [current_members](about_us)
43 page, fill in some information about yourself, and join the mailing list
44 and say hello.
45
46 Also note that you can edit this wiki. See the last section of this page.
47
48 ## Needed Skills
49
50 Most labor is currently being applied to developing the GPU portion of
51 the Libre-SoC.
52
53 The highest priority needed at the moment is a c++ engineer to work on
54 a MESA 3D driver. This will begin life similar to SwiftShader however
55 retaining the vectorisation and predication intrinsics as well as hardware
56 accelerated opcodes (all of which SwiftShader lacks)
57
58 Medium to long-term we need HDL engineers. Particularly those familiar
59 with nMigen or just python. Most of the techniques being used require
60 software engineering skills (OO design, polymorphism) than they do more
61 traditional HDL programming skills. Basically if you have experience in 2
62 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
63 design. See [[HDL_workflow]]
64
65 Also, individuals with experience in formal mathematical verification
66 are quite welcome.
67
68 TODO: add a list of upcoming project tasks/milestones (link to
69 bugtracker).
70
71 # Resources
72
73 | Resource | Link |
74 | --- | --- |
75 | Bugs and Tasks | <http://bugs.libre-riscv.org/> |
76 | Mailing Lists | <http://lists.libre-riscv.org> |
77 | Archives | <http://lists.libre-riscv.org/pipermail> |
78 | Git repositories | <http://git.libre-riscv.org> |
79 | Kazan (Vulkan driver) | <https://salsa.debian.org/Kazan-team/kazan> |
80 | Standards | [[standards]] |
81 | Further Information | [[resources]] |
82
83 # Main Pages
84
85 * Libre-SoC [[charter]]
86 * [[shakti/m_class]]
87 * [[alt_rvp]]
88 * [[3d_gpu]]
89 * [[vpu]]
90 * [[simple_v_extension]]
91 * [[zfpacc_proposal]]
92 * [[ztrans_proposal]]
93 * [[simple_v_extension/specification/mv.x]]
94 * [[simple_v_extension/specification/ld.x]]
95 * [[future_feature_proposals]]
96 * Specifications and [[resources]]
97
98 # Spike Emulator
99 * [Set-Up Instructions][1]
100
101 [1]: https://libre-riscv.org/3d_gpu/spike_sv/
102