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[libreriscv.git] / index.mdwn
1 <div class="jumbotron">
2 <h1 class="display-5">Welcome to Libre-SOC</h1>
3 <blockquote>
4 <p>We're building a chip. A fast chip. A safe chip. A trusted chip.</p>
5
6 <p>A chip with lots of peripherals. And a VPU. And a 3D GPU...</p>
7
8 <p>Oh and here, have the <a href="http://git.libre-riscv.org">source code</a>...</p>
9 </blockquote>
10 <hr class="my-4">
11
12 <h2 class="display-5">Why should I care?</h2>
13
14 With Libre-SOC, you can take complex algorithms usually intended for
15 power hungry servers with big fat GPUs, and run them on tiny devices
16 like smartwatches, cellphones, and pocket drones without changing your
17 code at all.
18
19 <hr class="my-4">
20
21 <h2 class="display-5">Hasn't Somebody Already Done This?</h2>
22
23 To the best of our knowledge, no. The closest systems would be ARM Cortex
24 devices which currently offer mediocre GPU and OpenCL support. Often
25 times, it is quite difficult for customers to get their hands on the
26 drivers and install them due to their locked down nature. Libre-SOC is
27 providing our own Free/Libre drivers. Easy as 1, 2, 3!
28
29 <hr class="my-4">
30
31 <h2 class="display-5">Does Open Hardware Really Work?</h2>
32 <p>A few names come to mind:</p>
33
34 <ul>
35 <li><a href="https://www.raspberrypi.org">Raspberry Pi</a></li>
36 <li><a href="https://www.arduino.cc">Arduino</a></li>
37 <li><a href="https://www.raptorcs.com">Raptor Computing Systems</a></li>
38 <li><a href="https://www.bitcraze.io">CrazyFlie</a></li>
39 <li><a href="https://www.scopefun.com">ScopeFun</a></li>
40 </ul>
41
42 <p class="lead">
43 <a class="btn btn-primary btn-lg" href="https://libre-soc.org/why_a_libresoc/" role="button">Learn more</a>
44
45 </div>
46
47
48
49 # Our Team
50
51 We are proud of our talented and diverse [team](about_us).
52
53 # Our sponsors and partners
54
55 * [Purism](http://puri.sm) donates to us through [NLNet](nlnet)
56 charitable gifting
57 * [Raptor CS](http://raptorcs.com) has given us access to a powerful
58 18-core 128 GB RAM TALOS II workstation, online.
59 * [MarketNext](http://marketnext.org) is helping us connect to developer
60 resources in Emerging markets, for completion of NLNet-funded tasks.
61
62 # How Can I Help?
63
64 If you would like to fund us, see [[funding]]. We currently have some
65 funding and always appreciate more! If you are a Corporation or an
66 individual you can donate tax-free to NLNet, and they can in turn gift
67 our developers. Contact lkcl@lkcl.net for more information.
68
69 # How Can I Help as a Developer?
70
71 If you want to write code with us (and receive donations from NLNet
72 for doing so), keep reading. If you want to *learn*
73 so that you can write code with us, see "How can I learn" section,
74 below. If there is anything else,
75 just get in touch on the list, there is plenty to do.
76
77 1. First, join the
78 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
79 introduce yourself (people will happily say "hello" back"). Read through
80 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
81 and the [[charter]], and let everyone know, on the list that you're
82 happy with it and agree to it.
83 2. The next thing you should do is read through the [bugs
84 list](http://bugs.libre-riscv.org) and see if there are any bugs that
85 pique your interest.
86 3. After that, go ahead and take a look at the [git repositories](https://git.libre-riscv.org).
87
88 4. If you plan to do HDL work, you should familiarize yourself with our
89 [[HDL_workflow]]. If you would like to help with the ASIC layout,
90 see [[HDL_workflow/coriolis2]]
91 5. We do have funding available (see [[nlnet]]) upon completion of issues -
92 we are also working on procuring more funding which gets the project to
93 nanometre scale tapeout.
94 6. After all this, if you feel that Libre-SOC is a something
95 that you would like to contribute to, add yourself to the
96 [current_members](about_us) page, fill in some information about yourself,
97 and join the mailing list and say hello.
98
99 Also note that you can edit this wiki. You can experiment in the [[Sandbox]].
100
101 ## Quick peek at the code
102
103 Here is an example process of how to play with the soc code:
104
105 pip3 install virtualenv requests
106 mkdir ~/.virtualenvs && cd ~/.virtualenvs
107 python3 -m venv libresoc
108 source ~/.virtualenvs/bin/activate
109
110 cd ~; mkdir libresoc; cd libresoc
111 git clone https://git.libre-riscv.org/git/nmutil.git
112 git clone https://git.libre-riscv.org/git/ieee754fpu.git
113 git clone https://git.libre-riscv.org/git/soc.git
114
115 cd nmutil; pip3 install -e .; cd ..
116 cd ieee754fpu; pip3 install -e .; cd ..
117 cd soc; pip3 install -e .; cd ..
118
119 python3 soc/src/soc/decoder/power_decoder.py
120 yosys -p "read_ilang decoder.il; show dec31"
121
122
123
124 ## How can I learn?
125
126 The whole purpose of this project is to be a learning environment as well
127 as an actual business. If you want to learn how to do ASIC design, with
128 a view to contributing or starting your own ASIC business, start here:
129 [[3d_gpu/tutorial]]. Yes, really: do not let anyone tell you that you
130 can't learn this stuff too.
131
132 Along the way, if you find any [[resources]] or links that you found
133 particularly helpful, please add them to that page so that other people
134 can also benefit (and you have a place to remember them, too).
135
136 ## Needed Skills
137
138 Most labor is currently being applied to developing the GPU portion of
139 the Libre-SOC.
140
141 Our highest priority short-term and medium-term: we need HDL engineers.
142 Particularly those familiar
143 with nMigen or just python. Most of the techniques being used require
144 software engineering skills (OO design, polymorphism) than they do more
145 traditional HDL programming skills. Basically if you have experience in 2
146 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
147 design. See [[HDL_workflow]]
148
149 We also need to find a c++ engineer with compiler experience to work on
150 a MESA 3D driver. This will begin life similar to SwiftShader however
151 retaining the vectorisation and predication intrinsics as well as hardware
152 accelerated opcodes (all of which SwiftShader lacks)
153
154 Also, individuals with experience in formal mathematical verification
155 are quite welcome.
156
157 # [Documentation](Documentation/SOC/index.md)