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1 # Welcome to Libre-SOC
2 (formerly Libre-RISCV)
3
4 > We're building a chip. A fast chip. A safe chip. A trusted chip.
5
6 > A chip with lots of peripherals. And a VPU. And a 3D GPU...
7
8 > Oh and here, have the source code...
9
10 Sounds cool? Learn more about the [why](why_a_libresoc) behind Libre-SOC
11 and [our mission](The_Mission).
12
13 # Our Team
14
15 We are proud of our talented and diverse [team](about_us).
16
17 # How Can I Help?
18
19 If you would like to fund us, see [[funding]]. We currently have some
20 funding and always appreciate more! If you are a Corporation or an
21 individual you can donate tax-free to NLNet, and they can in turn gift
22 our developers. Contact lkcl@lkcl.net for more information.
23
24 If you want to write code with us, keep reading. If you want to *learn* so that you can write code with us, see below.
25
26 1. First, join the
27 [mailing list](http://lists.libre-riscv.org/mailman/listinfo/libre-riscv-dev),
28 introduce yourself (people will happily say "hello" back"). Read through
29 [recent posts](http://lists.libre-riscv.org/pipermail/libre-riscv-dev/)
30 and the [[charter]], and let everyone know, on the list that you're
31 happy with it and agree to it.
32 2. The next thing you should do is read through the [bugs
33 list](http://bugs.libre-riscv.org) and see if there are any bugs that
34 pique your interest.
35 3. After that, go ahead and take a look at the resources section below.
36 Try and clone a repository with
37 ``git clone https://git.libre-riscv.org/git/repositoryname.git``
38 4. If you plan to do HDL work, you should familiarize yourself with our
39 [[HDL_workflow]].
40 5. We do have funding available (see [[nlnet]]) upon completion of issues -
41 we are also working on procuring more funding which gets the project to
42 nanometre scale tapeout.
43 6. After all this, if you feel that Libre-SOC is a something that
44 you would like to contribute to, add yourself to the [current_members](about_us)
45 page, fill in some information about yourself, and join the mailing list
46 and say hello.
47
48 Also note that you can edit this wiki. See the last section of this page.
49
50 ## How can I learn?
51
52 The whole purpose of this project is to be a learning environment as well as an actual business. If you want to learn how to do ASIC design, with a view to contributing or starting your own ASIC business, start here: [[3d_gpu/tutorial]]. Yes, really: do not let anyone tell you that you can't learn this stuff too.
53
54 Along the way, if you find any resources or links that you found particularly helpful, please add them to that page so that other people can also benefit.
55
56 ## Needed Skills
57
58 Most labor is currently being applied to developing the GPU portion of
59 the Libre-SOC.
60
61 The highest priority needed at the moment is a c++ engineer to work on
62 a MESA 3D driver. This will begin life similar to SwiftShader however
63 retaining the vectorisation and predication intrinsics as well as hardware
64 accelerated opcodes (all of which SwiftShader lacks)
65
66 Medium to long-term we need HDL engineers. Particularly those familiar
67 with nMigen or just python. Most of the techniques being used require
68 software engineering skills (OO design, polymorphism) than they do more
69 traditional HDL programming skills. Basically if you have experience in 2
70 of the following you'll do fine: python, nmigen, verilog/VHDL/gate-level
71 design. See [[HDL_workflow]]
72
73 Also, individuals with experience in formal mathematical verification
74 are quite welcome.
75
76 List of upcoming project tasks/milestones:
77
78 * [Upcoming tasks][1]
79 * [NLNet Milestones][2]
80
81 [1]: http://bugs.libre-riscv.org/describecomponents.cgi?product=Libre%20Shakti%20M-Class
82 [2]: http://bugs.libre-riscv.org/describecomponents.cgi?product=Libre%20Shakti%20M-Class