youtube: HeVz-z4D8os
At SIGGRAPH this year, there was a very interesting BoF, where the
-[idea was put forward]
-(https://www.pixilica.com/forum/event/risc-v-graphical-isa-at-siggraph-2019/p-1/dl-5d62b6282dc27100170a4a05)
+[idea was put forward](https://www.pixilica.com/forum/event/risc-v-graphical-isa-at-siggraph-2019/p-1/dl-5d62b6282dc27100170a4a05)
by Atif, of Pixilica, to use RISC-V as the core basis of a 3D embedded
flexible GPGPU (hybrid / general purpose GPU). Whilst the idea of a
GPGPU has been floated before (in particular by ICubeCorp), the
reverse-engineering efforts, 3D driver source code is often
proprietary as well.
-At the BoF, one attendee described how they are implementing
-*transparent* shader algorithms. Most shader hardware provides
-triangle algorithms that asume a solid surface. Using such hardware
-for transparent shaders is a two-pass process which clearly comes with
-an inherent *100%* performance penalty. If, on the other hand, they had
-some input into a new 3D core, one that was designed to be flexible...
+At the BoF, one attendee described how they are implementing *transparent*
+shader algorithms. Most shader hardware provides fixed-function triangle
+algorithms that asume a solid surface. Using such hardware for transparent
+shaders is a two-pass process which clearly comes with an inherent *100%*
+performance penalty. If, on the other hand, they had some input into a
+new 3D core, one that was designed to be flexible...
The level of interest was sufficiently high that Atif is reaching out
to people (including our team) to set up an Open 3D Graphics
[meetup](https://www.meetup.com/Bay-Area-RISC-V-Meetup/events/264231095/)
at Western Digital's Milpitas HQ. Experts at the meetup from the 3D
industry who have worked for decades for ATI, NVIDIA, and Intel, were
-really enthusiastic and praised this approach, saying that it was exactly
+[really enthusiastic](https://groups.google.com/a/groups.riscv.org/d/msg/isa-dev/JlKZdzS6VtQ/eDStaf8vAQAJ)
+and praised this approach, saying that it was exactly
the kind of shake up the 3D Industry needs.
### Reconfigureable Pipelines
donations direct from NLNet for working on aspects of this project,
do get in touch, there is plenty to do. Application reviews start in two
weeks, we will hear from NLnet by December as to what has been approved,
-and will be able to expand the project scope around January 2020.
+and will be able to expand the project scope around January 2020,
+which is just in time for FOSDEM2020.
Also, remember, if you work for a corporation that could financially
benefit from this project being a reality, sponsorship, via NLNet,