-
"""
/*
* Copyright 2018 Jacob Lifshay
funct3_bge = Constant(0x5, 3)
funct3_bltu = Constant(0x6, 3)
funct3_bgeu = Constant(0x7, 3)
+
funct3_lb = Constant(0x0, 3)
funct3_lh = Constant(0x1, 3)
funct3_lw = Constant(0x2, 3)
funct3_lbu = Constant(0x4, 3)
funct3_lhu = Constant(0x5, 3)
+
funct3_sb = Constant(0x0, 3)
funct3_sh = Constant(0x1, 3)
funct3_sw = Constant(0x2, 3)
+
funct3_addi = Constant(0x0, 3)
funct3_slli = Constant(0x1, 3)
funct3_slti = Constant(0x2, 3)
funct3_srli_srai = Constant(0x5, 3)
funct3_ori = Constant(0x6, 3)
funct3_andi = Constant(0x7, 3)
+
funct3_add_sub = Constant(0x0, 3)
funct3_sll = Constant(0x1, 3)
funct3_slt = Constant(0x2, 3)
funct3_srl_sra = Constant(0x5, 3)
funct3_or = Constant(0x6, 3)
funct3_and = Constant(0x7, 3)
+
funct3_fence = Constant(0x0, 3)
funct3_fence_i = Constant(0x1, 3)
+
funct3_ecall_ebreak = Constant(0x0, 3)
funct3_csrrw = Constant(0x1, 3)
funct3_csrrs = Constant(0x2, 3)