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[riscv-isa-sim.git] / softfloat / f32_sqrt.c
1
2 /*============================================================================
3
4 This C source file is part of the SoftFloat IEEE Floating-Point Arithmetic
5 Package, Release 3a, by John R. Hauser.
6
7 Copyright 2011, 2012, 2013, 2014 The Regents of the University of California.
8 All rights reserved.
9
10 Redistribution and use in source and binary forms, with or without
11 modification, are permitted provided that the following conditions are met:
12
13 1. Redistributions of source code must retain the above copyright notice,
14 this list of conditions, and the following disclaimer.
15
16 2. Redistributions in binary form must reproduce the above copyright notice,
17 this list of conditions, and the following disclaimer in the documentation
18 and/or other materials provided with the distribution.
19
20 3. Neither the name of the University nor the names of its contributors may
21 be used to endorse or promote products derived from this software without
22 specific prior written permission.
23
24 THIS SOFTWARE IS PROVIDED BY THE REGENTS AND CONTRIBUTORS "AS IS", AND ANY
25 EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
26 WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE, ARE
27 DISCLAIMED. IN NO EVENT SHALL THE REGENTS OR CONTRIBUTORS BE LIABLE FOR ANY
28 DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
29 (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
30 LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
31 ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
32 (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
33 SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
34
35 =============================================================================*/
36
37 #include <stdbool.h>
38 #include <stdint.h>
39 #include "platform.h"
40 #include "internals.h"
41 #include "specialize.h"
42 #include "softfloat.h"
43
44 float32_t f32_sqrt( float32_t a )
45 {
46 union ui32_f32 uA;
47 uint_fast32_t uiA;
48 bool signA;
49 int_fast16_t expA;
50 uint_fast32_t sigA, uiZ;
51 struct exp16_sig32 normExpSig;
52 int_fast16_t expZ;
53 uint_fast32_t sigZ, shiftedSigZ;
54 uint32_t negRem;
55 union ui32_f32 uZ;
56
57 /*------------------------------------------------------------------------
58 *------------------------------------------------------------------------*/
59 uA.f = a;
60 uiA = uA.ui;
61 signA = signF32UI( uiA );
62 expA = expF32UI( uiA );
63 sigA = fracF32UI( uiA );
64 /*------------------------------------------------------------------------
65 *------------------------------------------------------------------------*/
66 if ( expA == 0xFF ) {
67 if ( sigA ) {
68 uiZ = softfloat_propagateNaNF32UI( uiA, 0 );
69 goto uiZ;
70 }
71 if ( ! signA ) return a;
72 goto invalid;
73 }
74 /*------------------------------------------------------------------------
75 *------------------------------------------------------------------------*/
76 if ( signA ) {
77 if ( ! (expA | sigA) ) return a;
78 goto invalid;
79 }
80 /*------------------------------------------------------------------------
81 *------------------------------------------------------------------------*/
82 if ( ! expA ) {
83 if ( ! sigA ) return a;
84 normExpSig = softfloat_normSubnormalF32Sig( sigA );
85 expA = normExpSig.exp;
86 sigA = normExpSig.sig;
87 }
88 /*------------------------------------------------------------------------
89 *------------------------------------------------------------------------*/
90 expZ = ((expA - 0x7F)>>1) + 0x7E;
91 expA &= 1;
92 sigA = (sigA | 0x00800000)<<8;
93 sigZ =
94 ((uint_fast64_t) sigA * softfloat_approxRecipSqrt32_1( expA, sigA ))
95 >>32;
96 if ( expA ) sigZ >>= 1;
97 sigZ += 2;
98 /*------------------------------------------------------------------------
99 *------------------------------------------------------------------------*/
100 if ( (sigZ & 0x3F) < 2 ) {
101 shiftedSigZ = sigZ>>2;
102 negRem = shiftedSigZ * shiftedSigZ;
103 sigZ = shiftedSigZ<<2;
104 if ( negRem & 0x80000000 ) {
105 sigZ |= 1;
106 } else {
107 if ( negRem ) --sigZ;
108 }
109 }
110 return softfloat_roundPackToF32( 0, expZ, sigZ );
111 /*------------------------------------------------------------------------
112 *------------------------------------------------------------------------*/
113 invalid:
114 softfloat_raiseFlags( softfloat_flag_invalid );
115 uiZ = defaultNaNF32UI;
116 uiZ:
117 uZ.ui = uiZ;
118 return uZ.f;
119
120 }
121